New Map: Grandma

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
mattp001





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Post by mattp001 »

what? whats so G-D?
Molkien





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Post by Molkien »

[/quote]dude, he's fucked

not really, and im hardly a noob. but i have a lot of stuff going these next few weeks, mainly Graduation.

i will be getting to my maps shortly, i've already got Cliffhanger in Sapien, now i am tweaking everything.

you'll see these maps, but you'll have to be patient, this isn't a drag and drop process
Zeke Slanzer





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Post by Zeke Slanzer »

I want it! lol
cloudy01





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Post by cloudy01 »

mattp001 wrote:dude, he's fucked. it is not a closed mesh. alot of noobs out there still dont realize this. you cannot have extra objects. everything has to be welded together and a part of a whole.


EDIT: Oh and this is my work not the tutorials ;)

take a look carefully at how all the faces are interconnected. this is where most go wrong:
for the noobs here, can you please explain what you mean by 'welding them together as a whole'?
McFarlane





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Post by McFarlane »

Molkien can you aim me or pm me PLEASE!!! :shock:
I got a good :idea: we can do.
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CrispySpartan





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Post by CrispySpartan »

All level meshes for Halo have to have no open edges. That is, all edges must have two polygons - one on either side.

For example, if you create a hollow hemishpere object and try to compile it as a level, it won't work - because all the edges around the circular perimeter are along the edge of one polygon only - these edges are 'open'

A closed sphere, however is valid, as there are no open edges.

Sealed edges do not not have to occour in the same object, so two hemispheres aligned exactly base-to-base is still valid. However, you have to take great care that your vertices remain in alignment with each other. Even the smallest gap will 'un-seal' the geometry.

This is why, in the official HEK tutorial, the ground around the bases is joined vertex-by-vertex to the bottom of the base, as opposed to just placing the base on the ground.

Note that these rules only apply to level geometry - scenery objects, weapons, vehicles etc. can all have open edges without any problems.
Crispy Spartan
First Strike Project Lead
http://firststrike.halocity.org/
Mattychew





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Post by Mattychew »

nice job... just put colour and edit stuff if u need AND IT WIL BE MAD!!!!!!!!!
CLuis




Socialist Golden Age Revivalist Magic Era
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Post by CLuis »

Sex.
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JK-47




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Post by JK-47 »

CLuis wrote:Sex.
Dont spam. Or bump.
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SnaFuBAR





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Post by SnaFuBAR »

CLuis wrote:Sex.
SLAP! no bump! bad!
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
DOMINATOR




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Post by DOMINATOR »

multi-genre wrote:
CLuis wrote:Sex.
Dont spam. Or bump.
dont tell CLuis what he can and can not do. he owns you!
Your sig can't exceed 500x120 in size.
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JK-47




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Post by JK-47 »

DOMINATOR wrote:
multi-genre wrote:
CLuis wrote:Sex.
Dont spam. Or bump.
dont tell CLuis what he can and can not do. he owns you!
Guys shut the hell up and stop bumping and spamming, Moderators please lock this.

CLuis doesnt own anyone except for you DOMINATOR, you are CLuis's bitch.
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