I need to be able to create and explosion in the middle of my map, it has to be invisible, cover the entire playing area (about half the size of foundation, maybe less). I also need that the explosion be able to push blocs just a bit, and not damage players. And the explosion has to go off only once at the beginning of the game.
Example: Game starts, explosion goes off, since it can push blocs with the force of the explosion, all blocs caught in the radius (however they are placed) fall to the ground and are perfectly aligned with the ground.
I'm using this as a fix for blocs that have problems being placed with the BSP viewer. I've already tried spawning a frag grenade through ITMC with edits to it's Jpt!, to no avail.
Anyone?
Creating an explosion.
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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I have not had luck editing the radius of an explosion to be any larger than the Containment core explosion, and that was just the damage. I think the force of a jpt automatically scales itself by distance, and this cannot be adjusted, so your explosion would blow away the things nearby, while barely moving the objects near the fringes of the explosion.
If you place your objects partially below the BSP, they will hop to the surface upon contact or interaction.
I believe blocs spawned through the itmc will fall to the ground immediately.
Other than that, your best alternative is to spawn a few smaller explosions, each near a few blocs, so that they will be affected. You can turn the damage down in the jpt.
If you place your objects partially below the BSP, they will hop to the surface upon contact or interaction.
I believe blocs spawned through the itmc will fall to the ground immediately.
Other than that, your best alternative is to spawn a few smaller explosions, each near a few blocs, so that they will be affected. You can turn the damage down in the jpt.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
MrMurder knows exactly how to do this. I tested his beta for Nightwinder 2 and the easter egg he had came down from the heavens and literally blew up a third of containment...
Sooo, basically, it can be done. I'm too lazy to look into it myself but I thought i'd let you guys know it's not impossible.
Sooo, basically, it can be done. I'm too lazy to look into it myself but I thought i'd let you guys know it's not impossible.

- CaptainPoopface
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- Joined: Mon Jul 23, 2007 7:56 am
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I think that was also a plethora of projectiles, not just a single detonation. It lagged the game substantially, IIRC. Just load up Nightwinder 2 and set the plasma pistol as the starting weapon to check it out.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
- JacksonCougAr
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- DemonicSandwich
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Re: Creating an explosion.
Whats interestng is that the 'floating' blocs only happen on host xbox's while client xbox's see and the blocs sitting as though they had already fallen.SpecOp44 wrote:Example: Game starts, explosion goes off, since it can push blocs with the force of the explosion, all blocs caught in the radius (however they are placed) fall to the ground and are perfectly aligned with the ground.
Don't spawn its [eqip] tag but rather spawn its [proj] through [itmc] instead.SpecOp44 wrote:I'm using this as a fix for blocs that have problems being placed with the BSP viewer. I've already tried spawning a frag grenade through ITMC with edits to it's Jpt!, to no avail.
Anyone?
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Re: Creating an explosion.
Yea I already tried doing that...I didn't specify I spawned it's proj. Maybe I missed something, I'll try again.DemonicSandwich wrote:Don't spawn its [eqip] tag but rather spawn its [proj] through [itmc] instead.
Edit: The reason it didn't work the first time was I had forgotten to do something...so it works now. Thanks guys.
