how do u make invisible vehicals?

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the magic afro





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how do u make invisible vehicals?

Post by the magic afro »

iv been asking ppl about this and all they said is get the ppf, but i wanna do it myself so can any one tell me how to make the vehicals invisible?


:) that and how to get a pic by ur name
M.A.C.





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Post by M.A.C. »

bubbasparkxxx69 di this to warthogs, but he said it was an accident, he said he was trying to make the oversheild give you double speed or something, ask him.
cr3am





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Post by cr3am »

I'm sure you could just hex the warthog with something that doesn't have a model or something like that.
Bubbasparxxxv69





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Post by Bubbasparxxxv69 »

Image
Mulas





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Post by Mulas »

whoa, that looks awesome :P I made a vehicle completely invisible, it wasn't distorted or anything. I did it by replacing the Shader model of the desired part on the warthog with the Flame Char effect (I put the wrong thing on there, I was trying to make the warthog look like it was on fire).

Anyways, something that looks REALLY cool is if you replace the slip sand effect with the Flame Char effect, do it and see what happens :lol:
"Children need encouragement. If a kid gets an answer right, tell him it was a lucky guess. That way he develops a good, lucky feeling."
the magic afro





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Post by the magic afro »

so u replace the shader model of the warthog with any other shader model? which one makes in invisible?
Bubbasparxxxv69





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Post by Bubbasparxxxv69 »

what i did was i chaged shotgun to warthog (so they would be in the base) and changed over shield to double speed, somewhere in there it happened, but what the mistake was i dont know :cry:
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[cc]z@nd!




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i know

Post by [cc]z@nd! »

go into hmt and look 4 the hog's bitmap in bitmaps [bitm]

vehicles\warthog\bitmaps\warthog

that is the warthog's main body. following it are other bitmaps 4 the hog like it's wheels and turret and other stuff.

then go to

levels\a10\bitmaps\cryo glass

copy it's meta and offset then paste them in the warthog's offsets and metas and click the save buttons next to each.

then you could (if you want to) trade the hog's shaders (in shaders, [soso])with

characters\cyborg\shaders\shield hit

(that one's in shader plasma, [spla])

the same way you did with the hog's bitmaps.

OR you could waste time and edit all of the hog's bitmaps in photoshop with our little friend called the paintbrush (set on clear instead of normal, of course) then do the same thing with the shaders. i suggest the first one :)
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Post by -=]-[EX=- »

ya i think we alread know hpw to do this look in the forums before you post.... just replace bitmaps with cryo glass its not that hard
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