Rotation_Station

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
User avatar
ogrish




Articulatist 100

Posts: 243
Joined: Sun Jun 11, 2006 12:44 pm
Location: Oildale Ca.
Contact:

Rotation_Station

Post by ogrish »

Image
I been trying to decide if i should just make the bridge in the middle turn,
or do as my origanal idea and have each pallet turning, (this would make it alot harder to keep track of enamies on the move.
Snipers would be fun, But king of the hill, and territories would good to.
Last edited by ogrish on Tue Mar 04, 2008 3:20 pm, edited 1 time in total.
User avatar
Aumaan Anubis




Connoisseur Bloodhound Renovator

Posts: 2938
Joined: Fri Jun 30, 2006 1:01 pm
Location: Aumaan
Contact:

Post by Aumaan Anubis »

I'm not a huge fan of symmetrical maps. Add something that'll add a new dynamic to gameplay, and I'd enjoy/support it more.

The general idea is a good one.
Image
Tural wrote:MrMurder, we're going to hold you to that promise.
It is expected, and demanded.
User avatar
ogrish




Articulatist 100

Posts: 243
Joined: Sun Jun 11, 2006 12:44 pm
Location: Oildale Ca.
Contact:

Post by ogrish »

This pic is just to get the idea, i havent started this mod yet, so everything is open to change, The bases will either be simple built structurs, or specimen_storage_lifts. If i use the lift ill need to add air-lifts or plasma-lifts to get up to specimen lift, where flag would be placed.

im really just looking for feedback and ideas befor, i start this mod, and if anyone wants to help out, because my time is limited.
Image
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

Make triggers and when you walk through one, wait like 1 min then change part of the map. Advanced cant and mouse mb?
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
User avatar
ogrish




Articulatist 100

Posts: 243
Joined: Sun Jun 11, 2006 12:44 pm
Location: Oildale Ca.
Contact:

Post by ogrish »

I dont know what you mean, change how? Like direction of rotation, gravity, please be more specific.
Image
odimus





Posts: 23
Joined: Mon Mar 20, 2006 6:28 pm
Location: Chicago,IL
Contact:

Post by odimus »

i actually like the concept and the map looks pretty cool to me even though u havent even started it yet. im a fan of symmertrical maps. also your map seems cityish i like cities the most.
Please click make Odimus a Thriving City!
Image
^---Click for my halo videos. :lol:
Post Reply