blood gulch remake prob

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
Post Reply
pdxlib





Posts: 68
Joined: Sat Jun 30, 2007 6:54 am
Location: halo
Contact:

blood gulch remake prob

Post by pdxlib »

ok...im on vista if that helps everyone find prob

i redid bloodgulch to make it the way i wanted it...i made teh map and went on ce it play it but when i get in the map none of the vehicles(old and new)show up and the weapons only stay on for a few seconds. half of the weapons dont fire, the other half do, and a couple arnt able to be picked up. any ideas what happened?

*steps in order from start to finish modding my blood gulch...all r in sapien
1-i deleted all the vehicles and scenery...i didnt delete any weapons or powerups cause there were none that apeared
2-i added scenery were i wanted it
3-i added vehicles were i wanted it
4-i added weapons were i wanted it
5-i changed the sky
6-i then compiled the scripts
7-i save the map
8-i open cmd and type in: build-cache-file levels\*mapname*\*mapname*
9-i get the map and open ce

if u guys could help i would appreciate it
Glitcherguy





Posts: 205
Joined: Wed Aug 22, 2007 8:54 am
Location: I dunno i'm lost

Post by Glitcherguy »

I have no idea if this helps, but anyways. Did you try to delete the old bloodgulch before u did the build-cache-file thingy, or did u rename the map?
pdxlib





Posts: 68
Joined: Sat Jun 30, 2007 6:54 am
Location: halo
Contact:

Post by pdxlib »

no i just renamed the map scenario and build-cache-file
User avatar
InvaderVeex





Posts: 483
Joined: Tue Jul 25, 2006 2:57 pm
Location: LandO'Palooza!
Contact:

Post by InvaderVeex »

the vehicles can only be the ones in your globals.globals tag, first of all.

And second, for the weapons, use item collections.
pdxlib





Posts: 68
Joined: Sat Jun 30, 2007 6:54 am
Location: halo
Contact:

Post by pdxlib »

thanks for the info...ill try making my own map again
Post Reply