[files]H3 AR and Sniper Rifle Animations

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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V0Lt4Ge




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Post by V0Lt4Ge »

Yeah.
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Achronos-117





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Post by Achronos-117 »

I have a random question, why is there an untextured sentinel beam in the map you were demonstrating on?
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Patrickh




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Post by Patrickh »

Achronos-117 wrote:I have a random question, why is there an untextured sentinel beam in the map you were demonstrating on?
It's a testing map >_>
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Achronos-117





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Post by Achronos-117 »

OK, can you tell us your status Veex?
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InvaderVeex





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Post by InvaderVeex »

Eh? Oh, I started some last night, sorta. AR again. And the sniper has been sorta done for a while. I just gotta fix grenade on that, it wint show resulting in exception in PC map.

Not really making much progress, though. I've been making scenery and particles.
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FrozenMuffinofDoom





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Post by FrozenMuffinofDoom »

its ok, but I really don't like the nade throwing and melee parts...
7/10
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InvaderVeex





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Post by InvaderVeex »

It's half a month old. I've been putting more detail in my animations lately, and I found that has made me come to hate my older animations.
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FrozenMuffinofDoom





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Post by FrozenMuffinofDoom »

k, can i has ur sniper anims?
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InvaderVeex





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Post by InvaderVeex »

http://files.filefront.com/sniperrar/;9 ... einfo.html

Sniper Animations. Should work this time, tested myself.
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FrozenMuffinofDoom





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Post by FrozenMuffinofDoom »

omg thanx man! towtal prawnag3! lol.
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Philly




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Post by Philly »

This is my opinion on the Sniper Rifle animations...

Weapon ready: Delicious
Idle: Nice, but it doesn't point towards the reticle. >.<
Firing: Very good
Melee: It seems a bit 'close' to the camera, and it isn't in time with the impact sounds and effects. I like it though.
Grenade throw: Still a bit like the 'snapped wrist' action in the assault rifle animation.

In other words, if you could clean this up a bit, I almost definately put it in FTD. It's also nicve to know you've started other weapons. Finish them off and put them all together and I'd vote for outstanding. :P
For anybody still wondering where FTD has gone, here it is.
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Achronos-117





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Post by Achronos-117 »

My main complaint is that the sniper isnt pointing at the reticule

Minor Complaints
the hand clips through into the butt, again, reload looks slow
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InvaderVeex





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Post by InvaderVeex »

The reticle thing.. that's because its lower in Halo 3. You have to live with it that way if you want it Halo 1. So yeah...
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Post by sangheili »

Are these final? And how are the shotgun anims coming along? I'll be trying these out very soon.

EDIT: Just tried it out, and its excellent
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RtNSAO





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Post by RtNSAO »

i got an expection
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Post by sangheili »

RtNSAO wrote:i got an expection
What do you expect him to do?
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InvaderVeex





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Post by InvaderVeex »

Put the sniper animations in sniper rifle\fp\fp in the animation trigger t
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Philly




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Post by Philly »

Are you going to tweak any of these or would that involve too much work for too little a result?
For anybody still wondering where FTD has gone, here it is.
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InvaderVeex





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Post by InvaderVeex »

No, not too much work at all. They may be up soon, depending on if my overflow of thoughts stops for CE...
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Post by Euphoric »

I got an exception error too. I injected the .meta into Animation Trigger -> sniper rifle\fp\, but idk what to do with the .xml file. Where do I inject that?
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