[files]H3 AR and Sniper Rifle Animations
- Achronos-117
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It's a testing map >_>Achronos-117 wrote:I have a random question, why is there an untextured sentinel beam in the map you were demonstrating on?

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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- Achronos-117
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- InvaderVeex
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- FrozenMuffinofDoom
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- InvaderVeex
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- FrozenMuffinofDoom
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- InvaderVeex
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http://files.filefront.com/sniperrar/;9 ... einfo.html
Sniper Animations. Should work this time, tested myself.
Sniper Animations. Should work this time, tested myself.
- FrozenMuffinofDoom
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This is my opinion on the Sniper Rifle animations...
Weapon ready: Delicious
Idle: Nice, but it doesn't point towards the reticle. >.<
Firing: Very good
Melee: It seems a bit 'close' to the camera, and it isn't in time with the impact sounds and effects. I like it though.
Grenade throw: Still a bit like the 'snapped wrist' action in the assault rifle animation.
In other words, if you could clean this up a bit, I almost definately put it in FTD. It's also nicve to know you've started other weapons. Finish them off and put them all together and I'd vote for outstanding.
Weapon ready: Delicious
Idle: Nice, but it doesn't point towards the reticle. >.<
Firing: Very good
Melee: It seems a bit 'close' to the camera, and it isn't in time with the impact sounds and effects. I like it though.
Grenade throw: Still a bit like the 'snapped wrist' action in the assault rifle animation.
In other words, if you could clean this up a bit, I almost definately put it in FTD. It's also nicve to know you've started other weapons. Finish them off and put them all together and I'd vote for outstanding.

For anybody still wondering where FTD has gone, here it is.
- Achronos-117
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- InvaderVeex
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- InvaderVeex
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Are you going to tweak any of these or would that involve too much work for too little a result?
For anybody still wondering where FTD has gone, here it is.
- InvaderVeex
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