Falling damage
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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Falling damage
I know people have done it in mods from a couple of years ago, including H2:CE, Helm's Deep, a few others, so the knowledge is out there. When I compare those mods with the clean base map, I see no difference in:
- The "Falling Damage" reflexive in the matg
- The "Hard Landing Velocity" and related fields in the bipd tag
- The falling_damage jpt, and the other jpts referenced in the matg
So where is it? How do you make falling damage happen?
- The "Falling Damage" reflexive in the matg
- The "Hard Landing Velocity" and related fields in the bipd tag
- The falling_damage jpt, and the other jpts referenced in the matg
So where is it? How do you make falling damage happen?
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
- JacksonCougAr
- Posts: 2333
- Joined: Fri Jan 12, 2007 1:56 pm
- Location: Canada
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- JacksonCougAr
- Posts: 2333
- Joined: Fri Jan 12, 2007 1:56 pm
- Location: Canada
- Contact:
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Uhh...JacksonCougAr wrote:Aaaaand? Thats not H2xsome poele need to learn both games are not simply the exact same >_<
Was that a joke? The use of emoticons makes it appear as though it is not, in which case you are misunderstanding, a lot.
Halo 2: Combat Evolved, by XD
Yay, something that I think I'm probably the only one around here that knows. I'm pretty sure if I remember correctly there was a bitmask option in the bipd tag that enables falling damage, and then you set the damage amount in the matg. I know this because I was trying to disable fall damage back in the day because it was pretty inconsistent over xbc. I made a plugin with the value in it back in the day, but I'm not sure if I still have it, I'll look when I get on my other computer, but until then I would use h2ce and look in the bipd and matg for good references on how to do it.
pffffft, The Real H2CETural wrote: Uhh...
Was that a joke? The use of emoticons makes it appear as though it is not, in which case you are misunderstanding, a lot.
Halo 2: Combat Evolved, by XD

- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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...So this knowledge has fallen through the cracks then? Something that was once known is now unknown. The calamity! We could have (had) cheap, easy falling death zones without using H2C/G.
I tried injecting a biped from one of the maps that has falling damage, and that did not work. So I'm thinking it's some combination of values in the bipd, matg, mulg, jpt, maybe elsewhere. But I have scoured them and found no accountable differences.
@OJ: There is a bitmask in the biped that says, IIRC, "immune to falling damage," but it is not checked in the maps I looked at. Perhaps it is used only for AI characters.
The best workaround I've found is to spawn an explosion from the jump-landing material effects on certain surfaces, but this is dirty dirty dirty. And it counts as a Guardians kill instead of a suicide. Booooooo.
I tried injecting a biped from one of the maps that has falling damage, and that did not work. So I'm thinking it's some combination of values in the bipd, matg, mulg, jpt, maybe elsewhere. But I have scoured them and found no accountable differences.
@OJ: There is a bitmask in the biped that says, IIRC, "immune to falling damage," but it is not checked in the maps I looked at. Perhaps it is used only for AI characters.
The best workaround I've found is to spawn an explosion from the jump-landing material effects on certain surfaces, but this is dirty dirty dirty. And it counts as a Guardians kill instead of a suicide. Booooooo.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
I know for sure that enabling it is in bipd, but maybe you have to set it in one of the other tags. I know its bipd because like I said I wanted to disable falling damage and all i had to do was change a bitmask, make sure you're viewing unknowns and also make sure you use one of the maps with fall damage, some like lockout dont I'm pretty sure, although it's been a long time since I looked at the h2ce maps.
Lockout had it I believe...OwnZ joO wrote:I know for sure that enabling it is in bipd, but maybe you have to set it in one of the other tags. I know its bipd because like I said I wanted to disable falling damage and all i had to do was change a bitmask, make sure you're viewing unknowns and also make sure you use one of the maps with fall damage, some like lockout dont I'm pretty sure, although it's been a long time since I looked at the h2ce maps.

- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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Of course I tried checking the invisibles. *pounds a leather-clad fist on the table and scares the cat away*
As I said, I tried injecting a biped from a falling damage-enabled map, and it did not work. So there is more to it than the biped.
Alas, the knowledge has vanished into the ether.
As I said, I tried injecting a biped from a falling damage-enabled map, and it did not work. So there is more to it than the biped.
Alas, the knowledge has vanished into the ether.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.