i think - how to create multiple SP-MP coversions in one map

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you





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i think - how to create multiple SP-MP coversions in one map

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:?: :?: :?: :?: :?: :?: :?: :?: :?: :?:

I think i know how to (i havent tried cause i'll do something wrong elsewhere while rebuilding) that i have found out how to modifiy more than on 'Individual BSP' on HMT 3.5
when you extract the Individual BSP hold down shift and select ---well everything maybe and you should get the entire level yes? no? maybe?

As i said i dont know cause i would do something wrong elsewhere in the rebuilding bla bla
Ang88





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Post by Ang88 »

putting more then one bsp in a level isn't hard at all, the hard part is making the map load up the new bsp

in halo, you can only have one bsp, that is why in singal player, there are loading points, at these points, a new bsp is loaded
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you





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well couldnt you make loading points in MP

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well couldnt you make loading points in MP
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MasterNeoChief




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Post by MasterNeoChief »

No, it has triggers, and you dont have triggers in MP.
Deadly_Shadow




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Post by Deadly_Shadow »

Meh - Deleting triggers are simple
Ang88





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Post by Ang88 »

how about making triggers?
don't think those types of loading triggers would work in mp
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Flare8





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Post by Flare8 »

What if you streached the triggers collision model to fit the whole map. So wherever you start you start with the bsp's allready loaded.. :?:
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MasterNeoChief




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Post by MasterNeoChief »

Deadly_Shadow wrote:Meh - Deleting triggers are simple
Well then care to share?
Deleting in SE doesn't work, but that's probably the wrong way.
you





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i agree with Flare8

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i agree with Flare8
you





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er

Post by you »

or the SE to SE rebuild made for b30 has 'CyborgMp' in it unlike other campains -- would that help
you





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Post by you »

hello :shock:
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