[Terraeadit][editing tool]

Utilities you will need to mod halo. No warez.
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[F8]BuNX





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[Terraeadit][editing tool]

Post by [F8]BuNX »

Here is a very small tool that costumizes the terrain,
its for UT2k4, but when u have 3ds max you can convert the terrain to
a halo file,good luck with it...

A little "tutorial"
Keys:
elevate terrain: Enter
Lower terrai: Shift
Move map: Left Mous Button
Rotate map: Right MouseButton
Tool options:
Smooth: this will smooth the edges of your hills
Sharpen: this will sharpen the edges of your hills
Random: this will generate a random map (only the hills, duh...)
View options:
Wireframe: this will give you a wireframed view
Smooth: this will give you a colored view
Passable:Same as smooth but with shadows
Files options:
New
Open
Save:This will save as an Terraedit file,under the usual name
Save as:This will save as an TerraEdit file,under your chosen name
Import:Import a 8 bmp file.
Export:export as a Unreal Text file (*.t3d)
Close

voila, now the beginners can work with it to...
Attachments
A pic.
A pic.
terraedit.JPG (41.2 KiB) Viewed 8191 times
terraedit.zip
The Program.
(11.79 KiB) Downloaded 1168 times
RXgrim





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Re: [Terraeadit][editing tool]

Post by RXgrim »

[F8]BuNX wrote:Here is a very small tool that costumizes the terrain,
its for UT2k4, but when u have 3ds max you can convert the terrain to
a halo file,good luck with it...

A little "tutorial"
Keys:
elevate terrain: Enter
Lower terrai: Shift
Move map: Left Mous Button
Rotate map: Right MouseButton
Tool options:
Smooth: this will smooth the edges of your hills
Sharpen: this will sharpen the edges of your hills
Random: this will generate a random map (only the hills, duh...)
View options:
Wireframe: this will give you a wireframed view
Smooth: this will give you a colored view
Passable:Same as smooth but with shadows
Files options:
New
Open
Save:This will save as an Terraedit file,under the usual name
Save as:This will save as an TerraEdit file,under your chosen name
Import:Import a 8 bmp file.
Export:export as a Unreal Text file (*.t3d)
Close

voila, now the beginners can work with it to...
I still have no idea what it does. and how it exports to .3ds

wait u export it to a .t3d then import it into studio max 3ds, and then use the plugin the hek came with, to make the level?
...
[F8]BuNX





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Post by [F8]BuNX »

i think so
Or u export it in maya (unreal editor) than you convert itto a type that is working with 3dsmax...
Pvt. Jenkins





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Post by Pvt. Jenkins »

hey thanx :D
Last edited by Pvt. Jenkins on Sat May 15, 2004 8:20 pm, edited 1 time in total.
Trkle_II





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Post by Trkle_II »

I ahvent got the HEK yet(Dial-up) but I have noticed in the UT2003 editor you can export as .obj so can this make the bsp for new maps in HaloCE?
That would be awesome then i wouldnt need a plugin or anything. OR DO CE maps have to be in 3D Studio Max format.
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warhalo





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Post by warhalo »

COOL!!! LOL!!! :D :shock: :wink:
Halo and Halo 2! ^^
Pvt. Jenkins





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Post by Pvt. Jenkins »

Halo CE Maps have to be in .jms format
lilbill08





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Post by lilbill08 »

How do I open with 3ds max 6?
DeathPyre





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Post by DeathPyre »

plz cana sum1 help where can i get 3dsmax
Three lines of text maximum!
soten355





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Post by soten355 »

wait, you could utilize this and sparkedit to make a completely different map! they should have this in HEK!
[AXM]Elite





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.

Post by [AXM]Elite »

GOD DAMN STICKY KEYS WHEN I PRESS SHIFT TO LOWER THE PLACE!!!!
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geminijunodeluxe





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Post by geminijunodeluxe »

How do you import into 3DS Max? If anyone knows of any plugins, please tell me.
geminijunodeluxe





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Post by geminijunodeluxe »

I found a program to open a .t3d and and save it as something 3DS Max 6 can read:

Get Program Here (Make sure you download the developer version):
http://web.axelero.hu/karpo/

NOTE: You must save it as a stereolithell (.stl), this is the only thing you can save on the trial version that 3DS Max 6 can import.
HMCscar





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Aight im really confused about HEK

Post by HMCscar »

hey i have hek but i dont get it...
wat the heck do i need to run it and make maps???
im getting pissed off at this HEK thing :evil:
i tryed getting the trail thing for 3d max but it said soemthing about another trail then starts to remove itself if any1 can help me please tell me!
eandro
tyson102





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Post by tyson102 »

it wont let me save as .stl cuz i dont have the registerd version
Stupid assholes
geminijunodeluxe





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Post by geminijunodeluxe »

It says that, but trust me, whereever you saved it at, it will be there, even though it says you cant. Its a glitch.
Master Chef





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Post by Master Chef »

yup hes right
Xbox Live: NsOmNiA91130
MasterWolf





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Post by MasterWolf »

Hey, this is awsome. I Downloaded it, and i heard you can't use it for regular Halo, only Halo CE. Is this true? And what program can you use to turn .THF into .MAP? or can you even do that :shock: ? And if you do get this into Halo CE, how big is each map gonna be?
tsal_xam





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Post by tsal_xam »

Wow. Bump a 6 month old topic why don't ya? Moron.
{ST}117





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Post by {ST}117 »

can i take terrains from UT2004 and put them in my halo map?
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