Should I cancel this mod?!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Should I cancel this mod?!

Poll ended at Wed Jun 02, 2004 1:05 pm

Yes
7
27%
HELL NO!!!
19
73%
 
Total votes: 26

Cerenox





Posts: 19
Joined: Wed Jan 28, 2004 5:14 am

Should I cancel this mod?!

Post by Cerenox »

I am working on a new map using mainly HEK and GMAX. The map will have a bunch of my custom weapons and maybe a few new vehicles if I can get the tags right.
The map wil have...

New level designed by me in gmax. I dont have any screenshots up here yet because I havent found anywhere good to host them.

New weapons seen in Stefan-Gods and my previous mods including the Blast Rifle(Pheonix Mod for bg), the Laser Rifle(KOD Mod for Infinity), the push tool, and the Plasma Shotgun.

New Vehicles!

RPG Hog: Shoots an RPG shell that will explode in midair once it reaches a certain distance. Driver is heavily armored and damage to the driver is reduced by 50%. New Model will be done for this hog. rpg hog will be about 2/3 the regular speed of the hog to balance out its power. very effective in vehicle to vehicle combat best against flying opponents.

APC HOG: Has the same seating capabilities as the pelican with 4 passengers but also has a driver and a passenger seat. This hog is unarmed but very highly armored. The passengers will be almost completely invulnerable while being carried but the driver will be completely exposed. Highly increased speed and handling. No weapons availible except that of the front passenger.

Escort Hogs: Specifically made to defend and escort the APC. Very fast and maneuverable. will have homing rockets able to fire from its rear turret.

Assault Hog: Mainly used for ground assaults. Best for quick disposal of tanks and apcs. unable to damage air units whereas its turret will not aim that high. Best if guarded by an RPG or escort hog.

Covie Hog: Covenant turret vehicle seen in the e3 halo trailer. The purple thing behind the elites that the marine blew to hell. Instead of the regular LAAG turret, the hogs main weapon will be a hover turret placed on the rear.

New G0 Ghost: fast and highly maneuverable thought not very powerfull. A group of these are extremely effective for defense and recon. speed will be about double that of the regular ghost so no newbies should drive this. Now that I have said that though i bet it will be the first thing they go for haha.

AA Turret: Stationary rocket turrets guarding the bases from air assaults. Homing rockets. unable to shoot ground targets.

AG Turret: anti-ground turret. stationary turret on the ground in front of the bases. Pretty much just like the regular LAAG Turrets seen on the back of a warthog with a little more damage and accuracy.

Blast Raider: looks almost the same as teh banshee just with a different model and skin. primary fire is plasma bolts and econdary is a seriously twisted fuel rod. The explosion of its impact not only causes damage but launches 8 plasma grenades into the surrounding area. The secondary fire takes a while to reload.

What? Human flying vehicles?!

Pheonix: human version of the banshee. primary fire is the same as the hog bullets. The secondary fire is what gives this vehicle its name. It drops a pheonix rocket that ignites the whole area of impact into flame for 30 seconds.

Stalker: made for stealth bombing. drops a strip of tank shells, about 5, that will completely destroy a base. only drawback is its very low speed and bad maneuverability. This kinda balances it out.

New Powerups!

Jump Nodule: boosts jump to 3 times normal and makes you immune to falling. Lasts about as long as the overshield.

Speed Nodule: boosts speed to 2 times normal and makes you immune to being killed by vehicles. Lasts about as long as the overshield.

New Weapons.. .I am not going to give these away because that will spoil the surprise!

So that is some of what I have in store for you guys. What do you think?[/img]
Ramsey





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Post by Ramsey »

Its osunds good and it shouldnt be canceled!
Katarn





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Post by Katarn »

Sounds good, but can i help with the tags??
SkiTz666





Posts: 2
Joined: Sat May 08, 2004 3:09 pm

Post by SkiTz666 »

DO NOT EVEN FUCKING CANCELL THIS MOD........I WILL HUNT YOU AND RIP YOU A NEW ASS HOLE IF YOU DO.........ok?
Cerenox





Posts: 19
Joined: Wed Jan 28, 2004 5:14 am

Post by Cerenox »

cool then i guess i should keep going. I really could use some help with the tags too. Contact me on aim if you want to help. My aim name is FrDragoon.
hydroxic





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Post by hydroxic »

DON"T CANCEL!! or else...
cant think of a threat
Cerenox





Posts: 19
Joined: Wed Jan 28, 2004 5:14 am

Post by Cerenox »

ok i have most of the map done now. I finished the central plateau which is way up in the mountain. I also finished the blue canyon. All that is left for me to do is the lower mountains, the catwalks, bases, and add a few sniper posts. Nothing really too hard I should have a screenshot or two of my progress by monday.
aarndo





Posts: 65
Joined: Fri Apr 16, 2004 3:22 pm

Re: Should I cancel this mod?!

Post by aarndo »

Cerenox wrote:AA Turret: Stationary rocket turrets guarding the bases from air assaults. Homing rockets. unable to shoot ground targets.
an AA is a flak gun not a sam
McFarlane





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Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

Ollie wrote:YEah... if you're gonna use Gmax, it won't be very good... PM me for 3dsmax6.
Yea I'm realseing a good max6 model today.
Image
My pb | My gifts | Catch22
Hunter_Xero





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Post by Hunter_Xero »

O_O! YOU CANCEL YOU DIE! a very slow and painful death.... or I could allways release the flood on you! MWUAHAHAHAHAHAHAHAHAHAHAHA! -=eveil laugh/cackle=-
Cerenox





Posts: 19
Joined: Wed Jan 28, 2004 5:14 am

Post by Cerenox »

dude AA stands for anti air dumbass. and if you saw the map i have already made in gmax you would shit yourself. The map is done I just need to start making the AI and adding scenery and weps. Besides, if I transfer over to 3dsmax 6 I wont be able to put it on halo because the blitzkreig plugin does NOT work for 3dsmax 6! that means that I wouldnt be able to compile the map when its done. And dude, thanks for the offer but 3ds max 6 is easy as hell to get and use. I dont need to pm anyone to find it. What do i look like a newb? For all of you still supporting this mod thanks and I will try not to take too much longer! I am putting screenshots of my progress up here soem time this week. Look for them.
343Halo




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Post by 343Halo »

sounds like a awesome mod but its gonna take you a while to get all those different vehicles modeled and put into tags and such. If you want i could probably help you out a little with the tags and maybe a little with the models.
[gx]shadow





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Post by [gx]shadow »

Awesome! :D
Inappropriate signature content.
sepiku





Posts: 199
Joined: Sun Nov 30, 2003 2:05 pm

Post by sepiku »

you know you cant export it from gmax right?

and my 3ds max exporter works fine...

btw how do you make it so the ground flames after the explosion?
343Halo




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Post by 343Halo »

i don't think that he is
Cerenox





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Joined: Wed Jan 28, 2004 5:14 am

Post by Cerenox »

I already have all of the human vehicles done and working. I imported them to bg by replacing the hog several times. The AI works like a charm and shoot at the slightest shot. Also, does anyone know how to install this damn blitzkrieg plugin to 3dsmax6? Mine came with like 20 other files it said I had to place in the plugins folder. In other words, does anyone know any way I can export the map so I can start editing it with Sapien?
343Halo




Wordewatician 250

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Post by 343Halo »

Cerenox wrote:I already have all of the human vehicles done and working. I imported them to bg by replacing the hog several times. The AI works like a charm and shoot at the slightest shot. Also, does anyone know how to install this damn blitzkrieg plugin to 3dsmax6? Mine came with like 20 other files it said I had to place in the plugins folder. In other words, does anyone know any way I can export the map so I can start editing it with Sapien?
well if you have all that done could we see some in game pics?
Cerenox





Posts: 19
Joined: Wed Jan 28, 2004 5:14 am

Post by Cerenox »

Sure, I will try to get some screenshots of it once i find somewhere that wont delete the damn things.I should have them up here by Wednesday. You have to know though, these are on BG. I am only testing them there and they will be transfered to my new map once I find a way to export the damned thing.
Mattychew





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Post by Mattychew »

if u cancel this I WILL KILL U!!!
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