This forum is for files only, Utilities and Hacks go here, not skins.
modded4life
Posts: 61 Joined: Tue Feb 06, 2007 2:05 pm
Location: blue base, coagulation
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by modded4life » Wed Aug 15, 2007 5:47 pm
wow this looks awesome i was hoping to make a mod similar to urs heres the url
http://forums.halomods.com/viewtopic.php?t=66972 i was hoping u could help with some AI spawns koekoek is working on the skin not sure if its finished tho but if you can help or if anyone can help just mssg or post a reply
ReadingNayr
Posts: 23 Joined: Fri Aug 05, 2005 11:44 pm
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by ReadingNayr » Fri Aug 17, 2007 3:00 am
kibito87 wrote: BTW...They are called turrets ...not turrents.
lol I tell everyone that but they never listen. funny when people call them turrents.
and for the mod it is awsome and THANK YOU so much for putting up a SPPF!
arkarian
Posts: 2 Joined: Sat Aug 25, 2007 6:56 pm
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by arkarian » Sat Aug 25, 2007 8:32 pm
GJ very nice work
grimdoomer
Posts: 1440 Joined: Mon Oct 09, 2006 4:36 pm
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by grimdoomer » Tue Nov 27, 2007 11:25 am
you need the xbox trainer yelo its stickid in one of the halo 2 sections, eather downloads or utilities, then run it with xored trainer launcher found else where and enable AI in MP and disable autoupdate.
-Venom-
Posts: 47 Joined: Sun Oct 14, 2007 9:51 am
Location: FL
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by -Venom- » Fri Nov 30, 2007 7:47 am
Ooh. Shmexy job! =)
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX
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by MrBalll » Fri Nov 30, 2007 9:17 am
Not too bad. Looks like it could be pretty fun. Keep up the good work.
DirtJumper
Posts: 81 Joined: Fri Oct 19, 2007 6:33 pm
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by DirtJumper » Fri Nov 30, 2007 12:03 pm
looks fun, overused theme but hey its flood.
BTW dont use rapid share
Broke my xbox
MrSqueegy
Posts: 33 Joined: Tue Jul 17, 2007 1:15 pm
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by MrSqueegy » Mon Dec 03, 2007 11:41 am
Looks very good but for the last friekin time its TURRET NOT TURRENT.
I DONT know where the hell you get that idea but its not.
odimus
Posts: 23 Joined: Mon Mar 20, 2006 6:28 pm
Location: Chicago,IL
Contact:
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by odimus » Thu Feb 21, 2008 3:17 pm
gonna download this as soon as i can looks sweet
Trulife8342
Posts: 2403 Joined: Sat Sep 03, 2005 7:04 am
Location: Miami, FL -- Name: Mauro Garcia
Contact:
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by Trulife8342 » Thu Feb 21, 2008 5:12 pm
I leave for 2 months and you give my elites and my AI pink swords????
This is madness...
Good AI mod.
Supermodder911
Posts: 1262 Joined: Sun Sep 03, 2006 10:43 pm
Location: Michigan
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by Supermodder911 » Thu Feb 21, 2008 5:58 pm
Trulife8342 wrote: I leave for 2 months and you give my elites and my AI pink swords????
This is madness...
Good AI mod.
We need moar AI Mods.
C Wizzle
mockey
Readers Club
Posts: 138 Joined: Mon Mar 03, 2008 9:12 pm
Location: You know, over there.
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by mockey » Tue Mar 11, 2008 6:57 pm
how do u download files off of rapid share it just asks me a bunch of random lists of free/ premium..what do i do?
Aumaan Anubis
Posts: 2938 Joined: Fri Jun 30, 2006 1:01 pm
Location: Aumaan
Contact:
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by Aumaan Anubis » Tue Mar 11, 2008 7:10 pm
Click the button that says, "Free."
It's asking you how you'd like to download the file.
Tural wrote: MrMurder, we're going to hold you to that promise.
It is expected, and demanded.
mockey
Readers Club
Posts: 138 Joined: Mon Mar 03, 2008 9:12 pm
Location: You know, over there.
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by mockey » Tue Mar 11, 2008 7:29 pm
yeah after i wait it asks me to check in a bucnh of things... what do i choose? thanks for helping
Skrillaka
Posts: 55 Joined: Mon Dec 31, 2007 2:16 am
Contact:
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by Skrillaka » Tue Mar 11, 2008 8:12 pm
I luv it
True it has been used quite alot
But new mods are always worth ago!
Nice job =]
pogi1100
Posts: 3 Joined: Sun Mar 09, 2008 8:55 pm
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by pogi1100 » Tue May 20, 2008 6:09 pm
Do I have to rename the map to "flood_city.map" or something when I patch it or do I just leave it as "turf.map"?
Eaton
Posts: 1639 Joined: Thu Jun 14, 2007 4:16 pm
Location: USA
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by Eaton » Tue May 20, 2008 6:12 pm
pogi1100 wrote: Do I have to rename the map to "flood_city.map" or something when I patch it or do I just leave it as "turf.map"?
Leave it as Turf.
pogi1100
Posts: 3 Joined: Sun Mar 09, 2008 8:55 pm
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by pogi1100 » Tue May 20, 2008 8:42 pm
Eaton wrote: pogi1100 wrote: Do I have to rename the map to "flood_city.map" or something when I patch it or do I just leave it as "turf.map"?
Leave it as Turf.
Ok thanks because I lost my AI revision MP disc with Flood City and I make new one but I don't remember when I made it, if I left flood city as turf or renamed it... ty.