[app] Mr. Mohawk
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- Posts: 107
- Joined: Mon Sep 26, 2005 1:28 pm
if you want to open a different map, just hit open, it will automatically close the first one. As for testing your stuff in game, you can just leave the map open
I programmed it so that you can just leave it open while the game is running, so no real need for a close map option in my opinion
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I programmed it so that you can just leave it open while the game is running, so no real need for a close map option in my opinion
![Image](http://img514.imageshack.us/img514/537/4patbp4.png)
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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[quote="
![Image](http://i157.photobucket.com/albums/t69/grimdoomer/dfewf3fr324g3f32clean.png)
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Gravemind will have a meta editor, and there will probably be plugins for that. For now you can use a hex editor, and I might post the update of this app that has a resigner (codes done, yet to test), as well as meta extraction and injection... I would go crazy making this app very functional and cool, but I feel im wasting my time seeing as how grimdoomer is already doing the same thing... maybe i will wait til its out then fill in the blanks
![Image](http://img514.imageshack.us/img514/537/4patbp4.png)
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
Do you perhaps know how I could do that? I'm sorry im new to hex editing.Patrickh wrote:Gravemind will have a meta editor, and there will probably be plugins for that. For now you can use a hex editor, and I might post the update of this app that has a resigner (codes done, yet to test), as well as meta extraction and injection... I would go crazy making this app very functional and cool, but I feel im wasting my time seeing as how grimdoomer is already doing the same thing... maybe i will wait til its out then fill in the blanks
Like I found an ai_allegiance script but I cannot tell who it is for, im trying to just put the elites on the player's team. Help is greatly appreciated.
my suggestion would be to download some xbox plugins, and then extract the meta of the character who's team you want to switch. Look the the plugin's xml file and see if you can find some sort of value that can be changed. Change it with a hex editor, then inject it into the map (or just hex the map)
Then open the map with any program that can resign and do that. This goes for meta editing of any kind atm.
edit: just wait for a day or so
Then open the map with any program that can resign and do that. This goes for meta editing of any kind atm.
edit: just wait for a day or so
![Image](http://img514.imageshack.us/img514/537/4patbp4.png)
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
Ok, I guess Ill wait a day, thanks for your help.Patrickh wrote:my suggestion would be to download some xbox plugins, and then extract the meta of the character who's team you want to switch. Look the the plugin's xml file and see if you can find some sort of value that can be changed. Change it with a hex editor, then inject it into the map (or just hex the map)
Then open the map with any program that can resign and do that. This goes for meta editing of any kind atm.
edit: just wait for a day or so
UPDATE:
New stuff:
-allows the loading and swapping of nulled out dependencies
-double click a dependency to access its tag
-resigner
-no need to swap sizes any more, it does that for you
-a 'restore' button that will set the meta back to normal
-allows you to swap dependencies to different tag classes
-differentiates between dependencies and lone IDs
One last little thing before Gravemind comes out, enjoy.
New stuff:
-allows the loading and swapping of nulled out dependencies
-double click a dependency to access its tag
-resigner
-no need to swap sizes any more, it does that for you
-a 'restore' button that will set the meta back to normal
-allows you to swap dependencies to different tag classes
-differentiates between dependencies and lone IDs
One last little thing before Gravemind comes out, enjoy.
![Image](http://img514.imageshack.us/img514/537/4patbp4.png)
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
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- Posts: 151
- Joined: Mon Jun 13, 2005 12:45 pm
I don't see why you don't organize the tags in the treeview by name, instead of just leaving them unorganized.Patrickh wrote:UPDATE:
New stuff:
-allows the loading and swapping of nulled out dependencies
-double click a dependency to access its tag
-resigner
-no need to swap sizes any more, it does that for you
-a 'restore' button that will set the meta back to normal
-allows you to swap dependencies to different tag classes
-differentiates between dependencies and lone IDs
One last little thing before Gravemind comes out, enjoy.
- LuxuriousMeat
- Posts: 824
- Joined: Thu Nov 03, 2005 6:43 pm
- Location: zzzzzzzzzzzzzzzz
- Contact:
I think sorting the meta's by their class makes it much easier to find things.ShadowSpartan wrote: I don't see why you don't organize the tags in the treeview by name, instead of just leaving them unorganized.
Also, the app finds the meta size of about 80% of the meta's I select to be 0; and if it's not zero it gives this error:
![Image](http://img183.imageshack.us/img183/3446/errorom0.png)
So I believe your calculating the meta offset and/or the meta size wrong.
![Image](http://i26.photobucket.com/albums/c149/luxuriousmeat/recon1.png)
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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It doesent edit MP maps.
![Image](http://i157.photobucket.com/albums/t69/grimdoomer/dfewf3fr324g3f32clean.png)
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- LuxuriousMeat
- Posts: 824
- Joined: Thu Nov 03, 2005 6:43 pm
- Location: zzzzzzzzzzzzzzzz
- Contact:
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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Well I know the more technical reason for that. Well GM is comign along greate, except the 1 million plugins to make >_<
![Image](http://i157.photobucket.com/albums/t69/grimdoomer/dfewf3fr324g3f32clean.png)
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- LuxuriousMeat
- Posts: 824
- Joined: Thu Nov 03, 2005 6:43 pm
- Location: zzzzzzzzzzzzzzzz
- Contact: