Tutorials for the PC version of Halo 1.
			
		
		
			
				
								reanimation-06 							 
									 
 
 
 
 
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								by reanimation-06   »  Sat Jan 26, 2008 1:36 pm 
			
			
			
			
			Isn't there no such thing as bumping in the tutorials section?
			
			
									
									 
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								Aumaan Anubis 							 
									 
 
 
 
 
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								by Aumaan Anubis   »  Sat Jan 26, 2008 2:21 pm 
			
			
			
			
			I'd like to see where that is stated. 
 
There are no bumping in stickies , not necessarily tutorials.
			
			
									
									 
Tural wrote: MrMurder, we're going to hold you to that promise.
It is expected, and demanded.
 
						 
		 
				
		
		 
	 
				
		
		
			
				
								swampyevilnut117 							 
									 
 
 
 
 
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								by swampyevilnut117   »  Tue Feb 05, 2008 2:58 pm 
			
			
			
			
			Um... this might sound UBER nooby, but... for things like scenery and stuff to work from the mission, do i need to extract the raw models? or just include all the of tags at the rebuild? 
 
I really need to know for my first release ever. (in 3 years) <---lol 
 
OH btw this worked very nice, except i had rebuilt Silent Cartographer over Longest, and i noticed a BSP deformation near the landing site during the mission. Theres a few deep trenches that arent really there(the normal bsp is invisible and makes u look like ur floating).
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								JK-47 							 
									 
 
 
 
 
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								by JK-47   »  Tue Feb 05, 2008 3:58 pm 
			
			
			
			
			Aumaan Anubis wrote: I'd like to see where that is stated. 
 
There are no bumping in stickies , not necessarily tutorials.
It's been stated many times that bumping is allowed in the tutorials :p   Notice none of them are locked because someone bumped 
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								moonmike 							 
									 
 
 
 
 
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								by moonmike   »  Tue Feb 05, 2008 5:25 pm 
			
			
			
			
			hey i am stuck on step 12 
i open hex workshop but i dont see 006b 
i see 006a  006c 006d 
 
can some one take a photo of what  i am supposed to see 
 
thanks
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								swampyevilnut117 							 
									 
 
 
 
 
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								by swampyevilnut117   »  Tue Feb 05, 2008 5:36 pm 
			
			
			
			
			same here BTW i answered my first question.
Moonmike you can still use the first BSP section of a mission though, u dont have to edit anything in hex edit with that. 
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								moonmike 							 
									 
 
 
 
 
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								by moonmike   »  Tue Feb 05, 2008 8:10 pm 
			
			
			
			
			ok well i did skip it and does the rebuild work with vista 64 bit because
i did try this before and it did not work
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Altimit01 							 
									 
 
 
 
 
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								by Altimit01   »  Tue Feb 05, 2008 8:27 pm 
			
			
			
			
			Are you running HMT as admin, because that's the usual problem that crops up with vista and modding apps.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								moonmike 							 
									 
 
 
 
 
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								by moonmike   »  Wed Feb 06, 2008 6:10 am 
			
			
			
			
			Are you running HMT as admin, because that's the usual problem that crops up with vista and modding apps. 
what do you mean as admin
 
			
			
									
									
						 
		 
				
		
		 
	 
				
				
		
		
			
				
								moonmike 							 
									 
 
 
 
 
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								by moonmike   »  Wed Feb 06, 2008 7:08 am 
			
			
			
			
			yea i just found out i look up on google
but thanks alot
Merged Post  
 
 
after so far i get this new error now
any ideas how to fix it
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								swampyevilnut117 							 
									 
 
 
 
 
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								by swampyevilnut117   »  Wed Feb 06, 2008 8:34 am 
			
			
			
			
			did you replace the old bloodgulch sbsp.meta with the one you made by decrapping? 
 
Thats all I can think of
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Philly 							 
									 
 
 
 
 
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								by Philly   »  Wed Feb 06, 2008 8:40 am 
			
			
			
			
			No, the file path that you set was wrong. The error said you wrote:
Your error wrote: levels\bloodgulch\bloodgulch.sbsp.meta
When it should have been:
Correct version wrote: levels\bloodgulch\test \bloodgulch.sbsp.meta
 
			
			
									
									For anybody still wondering where FTD has gone, 
here it is .
 
						 
		 
				
		
		 
	 
				
		
		
			
				
								swampyevilnut117 							 
									 
 
 
 
 
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								by swampyevilnut117   »  Wed Feb 06, 2008 10:18 am 
			
			
			
			
			you mean
levels\test\bloodgulch\bloodgulch.sbsp.meta
Right?
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								moonmike 							 
									 
 
 
 
 
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								by moonmike   »  Wed Feb 06, 2008 10:25 am 
			
			
			
			
			i tried what yall both said and it did work
so thanks swampyevilnut117 and philly very much 
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Philly 							 
									 
 
 
 
 
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								by Philly   »  Wed Feb 06, 2008 10:47 am 
			
			
			
			
			'Tis but a pleasure.  
 
			
			
									
									For anybody still wondering where FTD has gone, 
here it is .
 
						 
		 
				
		
		 
	 
				
		
		
			
				
								swampyevilnut117 							 
									 
 
 
 
 
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								by swampyevilnut117   »  Thu Feb 07, 2008 7:50 am 
			
			
			
			
			No problem 
 
Um i had a question though, can someone really detailed tell me how to change the hex number with XVI32?
That would be a huge help, thanks.