Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
click16
Posts: 228 Joined: Wed Jun 13, 2007 11:34 am
Location: in a room on my computer, school, friends houses, many other places!
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by click16 » Tue Feb 05, 2008 3:54 pm
hello everybody who is reading this!!!
I am doing some HUD color changes to the Elite and it is working the shields wont work (for now) but i changed the Reticule the Weapon BKD the Grenade BKD and the Plasma Meter are two pics one with a plasma meter and the ammo!
here is the plasma meter one!
Here is the weapon ammo one!
Pretty cool... Right???
Click16
grimdoomer
Posts: 1440 Joined: Mon Oct 09, 2006 4:36 pm
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by grimdoomer » Tue Feb 05, 2008 4:00 pm
Isent standered color order R, G, B, Alpha??
click16
Posts: 228 Joined: Wed Jun 13, 2007 11:34 am
Location: in a room on my computer, school, friends houses, many other places!
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by click16 » Tue Feb 05, 2008 4:03 pm
grimdoomer wrote: Isent standered color order R, G, B, Alpha??
yea but this is shader editing!!! the shaders are in this order: Blue Green Red Alpha!
well the pics are the proof and this is for shaders only!
well as far as i know! but i will get a function table ready soon! this is for the remnant mods! i will post the function table there!!!!
Click16
grimdoomer
Posts: 1440 Joined: Mon Oct 09, 2006 4:36 pm
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by grimdoomer » Tue Feb 05, 2008 4:18 pm
Just woundering, this is for more advanced modders, i see Microsoft Direct Shader Compiler headers in Hex, is there raw for shaders?
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Tue Feb 05, 2008 4:32 pm
Nope. And not to burst your bubble, but this has been found long before.
click16
Posts: 228 Joined: Wed Jun 13, 2007 11:34 am
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by click16 » Tue Feb 05, 2008 4:51 pm
yea i know that this has been done before but I finally figured it out!
Go to remnant mods and download my widget gradient flash .txt doc and use the table to edit HUD colors!
Have fun!
Click16
-DeToX-
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by -DeToX- » Tue Feb 05, 2008 5:37 pm
Cool... But your document really doesn't explain what is what at all...
Im thinking maybe I should just release the HUD Editor with colors now, and do placements later once I'm free of the other things killing my time..
turk645
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by turk645 » Wed Feb 06, 2008 6:16 am
>.> its taken you long enough to get you app done detox. Also like me you still have yet to figure out the sheild color.
ScottyGee wrote: Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
-DeToX-
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by -DeToX- » Wed Feb 06, 2008 7:29 am
Turk its been like this forever... Ask Dark...
I just wanted to add placement... I already mentioned that to you...
JacksonCougAr
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by JacksonCougAr » Wed Feb 06, 2008 7:49 am
Cougar the one furthest along with the HUD shield_meter colour; research would go so much faster if all the value where not "unkown" >_<
Anywho; I have got a properly working coloured shield_meter the method is improper because I am unsure of the device that allows colour in the function to show up but working on it; info will of course be released on Remnant.
xzodia
Posts: 1981 Joined: Sun May 15, 2005 10:31 am
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by xzodia » Wed Feb 06, 2008 10:29 am
click16
Posts: 228 Joined: Wed Jun 13, 2007 11:34 am
Location: in a room on my computer, school, friends houses, many other places!
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by click16 » Wed Feb 06, 2008 1:03 pm
well i was thinking with shield colors can we swap the shader for the shield with like a different shader that has a meter???
i tried the plasma meter and it worked! but there are a few problems i will try to fix them! this may be our only way to change shield colors (for now) but i will do some more guess and check stuff with shaders all day i will tell you if it works or not! well i will start working now if you want to help fell free to do so!!!
Click16
JacksonCougAr
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by JacksonCougAr » Wed Feb 06, 2008 2:18 pm
You can shader-swap it but it needs some edits to make it work properly; also some colours; no some "shades" are not in the shader tag. I am yet unsure how to edit theese
click16
Posts: 228 Joined: Wed Jun 13, 2007 11:34 am
Location: in a room on my computer, school, friends houses, many other places!
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by click16 » Wed Feb 06, 2008 2:19 pm
YAY different color shield meter!!!
How you may ask... well here is my answer:
What meter is NOT available in multiplayer?
It's in Campaign!!!
The active camo meter for the elite! change the color values in that! and link them to the object shader in the meta editor under the shield meter in the masterchief or the dervish.
here is a pic:
turk645
Posts: 2887 Joined: Wed May 18, 2005 12:32 pm
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by turk645 » Wed Feb 06, 2008 4:52 pm
interesting work around
but i still want to find the proper way.
ScottyGee wrote: Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ