[WIP]Warthog Park

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Andrew_b




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Post by Andrew_b »

Well me and a buddy of mine decided i would have it finished by Feburary 10th.
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Blarg-Blarg-Blarg!
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Post by Blarg-Blarg-Blarg! »

Andrew_b wrote:Feburary 10th.
*Faints again*
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Mr.Brightside
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Post by Mr.Brightside »

Andrew_b wrote:Image

Those are the new hogs (may be updated) Created by mr. brightside

I edited that post in a quote for you^

(in other words, I gave andrew my permission to use my skin)



btw, you should supply everyone with the DXTweaker used for FTW.. it makes everything look SO much better.
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Patrickh




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Post by Patrickh »

for those of of you who want this out soon, you're going to have to wait, because im going to help andrew make a better bsp that isn't super boring, and if any of you know me, you know how lazy i am... so it will take like the whole community bugging me to make me actually work :P

@andrew: you haven't been on xfire today so here are my pre alpha of the pre alpha tips:
-null out the collision of the turret (ill do that if you want)
-compile the no ejection script (needs that of course)
-for the radio, did you just attach a loop the the hog vehicle? if so, give it a smaller radius...
-whats the point of the bump ramps?
-i love the table top and flame ramp
-I will make a bsp over the next week cus this ones really boring (no offence) i will send it to you to make edits and texture once deon

great idea for a project

side note: i began construction of a gravity gun for the map last night
the model is done and in game, animations work, etc, but the pull function isn't working properly yet. Its slow going because my ce and sapien are both not working so i am just making it directly into pc... so every time i look at it in game i have to put a custom model into pc, which takes time.

anyways, i am working on this project, so make sure you badger me into not procrastinating
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Andrew_b




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Post by Andrew_b »

mr brightside is in charge of the hog. he says the gun isnt there. i say it is :P

Yeah scripts come later... (to lazy right now)

Im trying to make the radio turn on and off with ctrl right now...i know what to do i think..

Bumpramps just for fun (got idea from a model crytic farm made me with about 200 un-needed polys :P) i just redid it.

table top needs remodeling.

Yeah i know my bsp is boring. and if you notice half the thing doesnt have collision :P (errors :P)

Of course this is a group project. part of the reason why i stopped this a long time ago was because i .was thinking of ideas and just couldnt do them...so my mind wandered on to other things. Now since i know alot more, i can get this done, plus i have some of the greatest pc modders around to help me :P

EDIT: ok homies told me last night hes not working on the hog cause bright side is. forgot.
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Post by DeadHamster »

It's looking pretty good to be honest. Keep it up, Im looking foward to this being released.
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Post by Cryticfarm »

Needs moar vehicle teleport to a 2000 ft up tower.
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UPS





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Post by UPS »

No. It really doesn't.
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Andrew_b




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Post by Andrew_b »

orry about the lack of updates since Monday. I'm currently grounded for staying up talking to deadhamster after my parents told me to go to bed. Not sure when I'll get my computer back. Please keep this topic alive, I shouldn't be grounded for long.
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Post by MoDFox »

Oh god! I hope it doesn't push the Release back! haha.
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Post by DeadHamster »

IM SORRY.

lol

That sucks, lol. I hope you manage to get out sometime soon.
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Post by halo3o3 »

I'm sorry 2 hears that u got grounded this topic will surely stay alive regardless anyway :P I'll still be looking forward to this mod, I'm sure I speak for a lot of people
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Post by Andrew_b »

I'm ungrounded...have been for some time...Im out of ideas though so i decided to ask the public. So i asked....anyways...have any ideas for ramps?
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Post by guysullavin »

Pungee pits! never-ending holes of DOOM! big steep ramp downward, then ending with a major gap jump! MOGULS! RUN-OVERABLE CONTENT (eg random person)! CORKCREW!
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Andrew_b




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Post by Andrew_b »

any other ideas?
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Post by reanimation-06 »

Perhaps adding a boost on some of the vehicles (hogs)? Like the ghost boost in H2.
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Mr.Brightside
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Post by Mr.Brightside »

reanimation-06 wrote:Perhaps adding a boost on some of the vehicles (hogs)? Like the ghost boost in H2.
boost on a warthog is a very difficult task. I've tried and tried but i've not accomplished it yet.
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Post by Cryticfarm »

Mr.Brightside wrote:
reanimation-06 wrote:Perhaps adding a boost on some of the vehicles (hogs)? Like the ghost boost in H2.
boost on a warthog is a very difficult task. I've tried and tried but i've not accomplished it yet.
Just follow the tut for ghost boost but on a hog and you don't have to do all the 3dsmax thingies.
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Post by hiheyhello »

I have a ramp idea, well its more of a track. anyways i got a picture i did in paint :) so the warthog is on a track and you go forward, then when you hit the part where you go up wards, you get a BIG boost which will fly you upwards then down on a 90* (star is the degree symbol) angle, on the pic you need to put a roof on the part where you go up and where you go down on a 90* angle so you dont fall off. The red stuff is where the boost goes, and this is the only ramp idea i can think of


http://img143.imageshack.us/my.php?image=tracksn0.png
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Patrickh




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Post by Patrickh »

wellll
i seriously doubt it will be release on time because the model i was making for the bsp got corrupt and will no longer open. in otherwords, we must completely restart on the bsp, again... ramps should still be fine though.
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