Bluestreak export error (gmax)

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bibbit




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Bluestreak export error (gmax)

Post by bibbit »

Excuse me if this has been answered before, because I just got CE today and am new to mapping.

I tried several times to run the Bluestreak JMS script in gmax, but when I click Export an error says 'Unknown property: "name" in undefined.' Does anyone know what this means? Thanks.
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Post by reenact12321 »

I got this too! What does it mean?
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Post by preston566 »

I've never seen it before, but the way it sounds, your problem may lay in the objects names? Maybe the Frame or Skybox? I can't say for sure,
and I probably wouldn't take my advice at all, but just throwing it out there. I keep looking for the answer. :wink:
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Post by reenact12321 »

The names of my objects are word for word

frame
skybox
Base01
Base03 (Base02 got deleted)
Floor01
Floor02 (seperated the floors to texture them differently

I have multiple material numbers for different materials including +sky, my ground texture, the floor texture and the base texture, but that's it so far.

My map is also within dimension maximums. the whole thing is roughly 36,000x35,000x17,000
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Post by Cryticfarm »

The only thing that need to be named properly is the framebox.
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Post by reenact12321 »

so, long as it's named "frame" and everything is linked I should be ok right?
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Post by Cryticfarm »

reenact12321 wrote:so, long as it's named "frame" and everything is linked I should be ok right?
Yes.
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Post by reenact12321 »

My +sky texture was mislabeled, and I fixed that, but I'm still getting the same results. I'm going to contact TheGhost directly if his page doesn't help, but here is the code from the MAXscript Listener

8200
3251
1
frame
-1
-1
0.0 0.0 0.0 1.0
-3379.38 13217.5 -2624.2
3
-- Error occurred in m loop <----HERE PROBLEM
-- Frame:
-- m: 1
-- called in go_button()
-- Frame:
-- V: 3888
-- numverts: undefined
-- objectsInScene: 6
-- output_name: undefined
-- jms: <WindowStream>
-- deletedName: " "
-- end1: undefined
-- start1: 73169957
-- mat_count: 3
-- marker_count: undefined
-- node_count: 1
-- all_valid_nodes: true
-- totalCount: undefined
-- c: undefined
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Post by reenact12321 »

I contacted TheGhost

Turns out this error results from materials being incorrectly set up

If experiencing this error, check the material numbers in the materials editor against the ones on objects, and make sure everything has a material

When in doubt, write down your pathnames and delete all your materials and start again.
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Post by Cryticfarm »

Oh yeah.... that happened to me once, I just retextured and I was fine. The way I texture now is texture then hide those polys. And when your done, you shouldn't have any polys left. Then you just unhide.
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