This pit is bananas...
- DarkShallFall
- Posts: 1992
- Joined: Fri Jan 20, 2006 2:49 pm
- Location: MI, USA
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
-
- Posts: 1509
- Joined: Sat Nov 06, 2004 5:14 am
- Location: hi2u
![]() |
- JunkfoodMan
- Posts: 1061
- Joined: Fri Jan 27, 2006 10:18 am
- Location: London, Englandia
-
- Posts: 2154
- Joined: Sat Nov 26, 2005 7:17 pm
- Location: In a cave smokin up with tupac and big foot.
![]() |
![]() |
-
- Posts: 1311
- Joined: Mon Mar 01, 2004 12:48 pm
- Location: Milf-town
- Contact:
well, let me explain it this wayHawaiian Modder wrote:Love it, the little markers that light up, it would be really cool that if you shot them they turned red, also a headshot makes the thing fall would be a cool feature.
The map looks great, is this going to be a complete re-creation all the way down to the weapons spawns and everything?
there will be 3 version.
first is a classic CE version using all original weapons/characters. weapons will placed in the same locations as in halo 3.
second version is a modified ce version containing all Zteam content. This may or may not include halo 3 weapons. but will have halo 2 content at the least. and maybe a few other things

the third version will be for halo 2 vista. unfortunately for vista we lose the animated camera and the brutes popping up due to the fact that we can only convert gbx models and no animations and such. however with this we have better shaders, better lightmaps, and have the ability to use instance geometry; which, i will tell you now, is a pain in the ass not having for halo ce.
-
- Posts: 1311
- Joined: Mon Mar 01, 2004 12:48 pm
- Location: Milf-town
- Contact:
You can bet your sweet ass I will. As long as I have permission. Eh eh?DarkShallFall wrote:Great job bro. If this is for Halo CE then I hope kibito converts it.
Thus it would also be released for Halo1 xbox...
Also, for this being 100% custom, this is amazing guys. Especially the camera and the Brute pop up. I'm very impressed!

-
- Posts: 1063
- Joined: Mon May 09, 2005 7:31 am
- Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
- Contact:
![]() |
If this is for teh H3 team that Conscar's told me about awhile back, I believe I am a part of it if it is
. That texture was for MY fusion core that dano made. Why not just use mine? Better model anyway and already UVW'ed for the skin (since it was made for it <_<.)


As for the Pit, Level is looking great
, Keep up the good work.
-Doom



As for the Pit, Level is looking great

-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
- -Legendary-
- Posts: 2272
- Joined: Mon Aug 02, 2004 8:06 pm
- Location: SC
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |