I want to make a Special Melea weapon, When you get the weapon it speeds you up while you have it, like oddball abilities on a sword.
Maybe even slowly does the owner damage, like shield reduction, for the price of speed boost.
Power-up weapons?
- DarkShallFall
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- plushiefire
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Re: Power-up weapons?
I know theres a way to do it with scripts. When I have time maybe I'll get one for you.ogrish wrote:I want to make a Special Melea weapon, When you get the weapon it speeds you up while you have it, like oddball abilities on a sword.
Maybe even slowly does the owner damage, like shield reduction, for the price of speed boost.
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- plushiefire
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- DarkShallFall
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You can edit player speed in multilayer globals. For low gravity thats a script
0 is no gravity at all, I suggest 0.5 just edit to your liking.
Code: Select all
(script startup low_grav
(begin
(physics_set_gravity 0)
)
)

Iron_Forge wrote:I assume I won?..I should get an emblem...
The goal is to apply special abilities to one weapon in game,(a melea weapon). And make it respawn back to its spawning location when dropped, or the wielder is killed.
So the sword could give speed to the one holding it but when its dropped your back to normal speed.
Origanaly all my weapons were going to get an ability.
I started with the shotgun, when out of ammo the shield would recharge,
but it didnt always work right.
So the sword could give speed to the one holding it but when its dropped your back to normal speed.
Origanaly all my weapons were going to get an ability.
I started with the shotgun, when out of ammo the shield would recharge,
but it didnt always work right.
the speed thing would be possible if you could find the 'movement penalty' value for the weap tag...(its named already but either its in the wrong place or its disabled in h2)

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