[WIP] Halo: For The Win >OMG Page 20 Has Screens 4 You!!!<
Oki got a50 map to work by doing some complex reflective editing. the only downside to it is you cannot pause, because if you press the "esc" key it will send you back to the beginning of the level, or to the beginning of a cutscene. The problem was that it was missing the "Soul" and "DeLa" class tags from it. now i begin work on the a10 and c40 maps.
Last edited by bcnipod on Tue Jan 01, 2008 9:02 am, edited 1 time in total.
- hell_knight
- Posts: 625
- Joined: Tue Feb 06, 2007 3:33 pm
- Location: E1M1-Hangar
ok the two maps, a10 and c40, are both going to have to be converted into Halo CE formated maps first before i can do anything with them. I have done everything i can with them, but they will crash Halo every time they are loaded. Here is a list of what I need to finish this Pepsi:
1. maps a10 and c40 opened in Halo CE, do a small edit like move a spawn point an inch over or something then save it, so then i can use Harbinger to convert it. Also do this process to all of the multiplayer maps except the following: (carousel, chillout, damnation, and danger canyon.) Also I think we should try this process on Gephyrophobia see if it gets rid of that "egg".
2. the UI CE map file from Conure.
Edit: here is a list of differences between the original and the FTW version of the two SP maps that don't work
a10 map
-------------Original-----FTW
ustr---------61-----------54
tagc---------7------------1
snd!---------1471-------1470
sbsp---------9-----------1
mod2---------76---------77
c40 map
-------------Original-----FTW
actr---------19------------18
actv---------47------------46
coll---------61------------60
effe---------395----------384
jpt!---------80------------79
lens---------51------------48
ligh---------65------------62
mgs2---------10----------8
part---------108----------102
pphy---------26----------25
proj---------22-----------20
sbsp---------13----------1
scen---------27----------26
sky---------2------------1
snd!---------938---------937
vehi---------6------------7
weap---------18----------17
1. maps a10 and c40 opened in Halo CE, do a small edit like move a spawn point an inch over or something then save it, so then i can use Harbinger to convert it. Also do this process to all of the multiplayer maps except the following: (carousel, chillout, damnation, and danger canyon.) Also I think we should try this process on Gephyrophobia see if it gets rid of that "egg".
2. the UI CE map file from Conure.
Edit: here is a list of differences between the original and the FTW version of the two SP maps that don't work
a10 map
-------------Original-----FTW
ustr---------61-----------54
tagc---------7------------1
snd!---------1471-------1470
sbsp---------9-----------1
mod2---------76---------77
c40 map
-------------Original-----FTW
actr---------19------------18
actv---------47------------46
coll---------61------------60
effe---------395----------384
jpt!---------80------------79
lens---------51------------48
ligh---------65------------62
mgs2---------10----------8
part---------108----------102
pphy---------26----------25
proj---------22-----------20
sbsp---------13----------1
scen---------27----------26
sky---------2------------1
snd!---------938---------937
vehi---------6------------7
weap---------18----------17
- Blarg-Blarg-Blarg!
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