Elevator randomly desends and i dont want it to.
Elevator randomly desends and i dont want it to.
Ok so i successfully injected an elevator from one of the cinematics. I placed it in a location in se, but when i start halo i see the elevator much higher than where i put it. Then it slowly desends to the right location. I do not want this to happen unless there is some possible way of making it either stop or only go down with a trigger which i know is impossible. If anyone can figure out how to make a trigger in mp that would be awesome. if not, please explain to me how i can get it to stop moving.
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- Posts: 66
- Joined: Tue Mar 02, 2004 3:26 pm
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- Posts: 138
- Joined: Sun Apr 18, 2004 1:25 pm
try to not add the animation trigger. when you rebuild. and make sure that you edit the xml so it wont call for it.. when you rebuilt. just keep the mod2 and bitmaps. and collision. and shader effects you know just take out the animation trigger. should work. duh. oh yeah im gone.
If i could i would, but i can't so i won't.