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Wanna show off your Sig/Avatar/artwork. Well this is the place to do it!
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SHOUTrvb




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Post by SHOUTrvb »

Well, I really don't like my SOTW entry for this week. I had a cool idea, but I couldn't fit all I wanted in it. So here's the image I used in full size. I went with simple modeling to achieve more of a vector "blocky" style. It's not realy "art", but I wanted to see what everyone though.

56k Warning. Click Here
Last edited by SHOUTrvb on Sun Dec 16, 2007 8:55 pm, edited 1 time in total.
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Post by youhoo7 »

i love it =]
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SHOUTrvb




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Post by SHOUTrvb »

Thanks youhoo. Anyone else? It's my background.
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Post by Kirk »

I don't get it..
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SHOUTrvb




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Post by SHOUTrvb »

It's not really something to "get". It started out as a project I was working on for a comic, but I decided to do a quick render idea. Kind of a 3d vector sort of deal.
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Post by plushiefire »

The couch looks pointy on the corners, and the TV needs a tiny bit more detail, then It would be great.
Come check out Team 3volved.
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Post by RaVNzCRoFT »

I think the lighting needs improvement.
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Post by Cryticfarm »

Make the cylinders have more segments on the legs of the couch.
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Post by SHOUTrvb »

cryticfarm wrote:Make the cylinders have more segments on the legs of the couch.
Not meant to be full circle. Lighting stays; it was meant to look like that. I will however alter some lighting on the couch to give detail. I'll curve the points as well. That was something I simply forgot to do.
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Post by -Legendary- »

Looks cool, reminds me of a heavenly room ;p

On the Couch/chair, the far side angles down, and the closer side is just a corner.
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Post by HPDarkness »

Ok, I understand the style you are going for. It looks perfect style-wise. But what's it for?
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Post by RaVNzCRoFT »

SHOUTrvb wrote:
cryticfarm wrote:Make the cylinders have more segments on the legs of the couch.
I'll curve the points as well.
Since we're only seeing the couch from above, you can simply chamfer the edges and it will be very fast.
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