[WIP] Halo: For The Win >OMG Page 20 Has Screens 4 You!!!<

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Pakundo





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Post by Pakundo »

:shock:
That's a 10/10 before I even try this...
:shock:
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The amount of YouTube videos under my name gets larger and larger... :D
http://www.youtube.com/profile?user=CptPakundo
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Andrew_b




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Post by Andrew_b »

SL!P wrote:Um, pepsi....

Can I please get info on how to make flames come from the pelican like that. It'd be much appreciated.
dude its a piece of sceney \emitters\fire or something.
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Pepsi




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Post by Pepsi »

i got some new hog skins tonight from _FC_Homies and did some very slight touch-up work to them. nothing drastic thoe. i think they are super sexy and when combined with the look new redux is running i think it turned out very well.

demo: http://pepness.net/hog.html


EDIT:
this project may be pushed back now. why you may ask? cause ive been reading alot on various things dealing with .dds files. ive kinda stumbled upon something also that may make this mod even more visually appealing. im just learning how this new thing im doing works and ... i just dont know. but man.. it looks awesome. ive got a few more textures to edit and ill post a screen of what im talking about. but i can say this.. thoes pics on the first thread are prolly going to be void now considering im feeling obligated to redo 40% of the bitmaps.
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TAZZ





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Post by TAZZ »

Oooo, that sounds very interesting.

Also, pepsi..

How did you add a cubemap to the hog, hell, how do you add a cubemap to anything without one?
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hiheyhello





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Post by hiheyhello »

Amazing, simply amazing pepsi 10/10, 1 quick question... how do you skin so good???
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Pepsi




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Post by Pepsi »

tazz.. im not adding cubemaps to anything per say. see if you can follow what im saying..

take bloodgulch for instance.

the cubemap "cubemap beach" is found in bloodgulch. if you open this cubemap you can see from all 6 sides that it is actually the enviroment that loosely bases the skys found in deathisland and bloodgulch. you know when you walk by something in halo and you see a reflection? like walking on bloodgulches red base and can see the reflection of the ring ontop of the base? that the cube map. the cubemap for the beach is referenced there as well on other bitmaps as well.

just like heres a little unknown kinda fact.. the cubemap for the warthog is also the same cubemap referanced for the AR, shotgun and sniper. you change that cubemap and it changes the look for thoes weapons as well. so if you want thoes weapons to have a purple sheen to them then lop the cubemap for the elite onto the hog and all of them will have that elite cubemap even thoe they dont have a specific cubemap mentioned in hmt and such.

im also learning how alpha layers play off thoes cubemaps and such but still trying to workout a process of making things look good and still be viberant. im still trying to work with one particular shader and get it to work and if that possible then this project will be blown off the hinges. i finally had to venture into HEK+ to read the cubemaps properly cause hmt only extracts one side of a cubemap and its not the full cubemap itself. thats why when people try to edit cubemaps and reinject the file size is wrong cause there editing 64x64 and not 64x384 like they should be.

demo of what im speaking of: http://pepness.net/bgdemo.html

i havent injected the custom cubemap yet cause im still editing it as we speak, but youll see the huge role it plays on the whole outlook of the map itself.

im really trying my hardest to push what i can do with these maps without going into CE based programs and building there. if you think about it the whole mod is only using photoshop, sparkedit, hmt and eschaton. im trying to make it limited to the tools that basic modders could handle.

bunny, alot of trial, alot of error and some success with a dash of not giving up. you dont see me in my threads crying about how this and that wont work and im going to quit modding ,,.. blah,blahblah. just stick it out and work at it. ask for help when in doubt. lord knows i have.. its just been on xfire with a few close modding friends :wink:
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Mr.Brightside
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Post by Mr.Brightside »

A few modding friends indeed =D
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Post by Pepsi »

damnation walkthru: http://pepness.net/damn.html

POA reworks..

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Post by Pepsi »

this was on the second page so i bumped it for a update of new progress. im reworking the AI in SP as i type this and editing things in and some out. needless to say this is going to be alot harder then legendary. i also edited the campaign screen so now you can only select legendary to play on also. i made a quick alpha demo vid on what im doing so feel free to watch. i think im going to do vids for now on cause vids speak volumes and pics are so "lacking" sometimes..

ai demo: http://pepness.net/aidemo.html

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then boredom set in when working the AI so i did this..

heh: http://pepness.net/bored.html
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TAZZ





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Post by TAZZ »

Ahh, looking nice as always.

Haha that hunter got grilled.
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Pepsi




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Post by Pepsi »

thx tazz. your thread pics are stunning as well. its came along very well and you should get outstanding upon posting it.

as for this mod... i added another thing to make things more intresting. the hunters now have the ability to ride on the ghosts with elites piggy back style. now i know it visually isnt very appealing but the creative factor is intense. you now have to kill the ghost itself cause the hunter in a way is acting as a shield for the elite driving. if that wasnt fun enough if one of these get flipped you have a elite commander and a hunter to fight on foot.

have fun!

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id post more screens and updates in this thread but there is no feedback this time like the last time so im kinda like.. "why bother" you know? im not looking for "praise" or anything but simple feedback so i know whats working and looking good and what isnt. :cry: :wink:

EDIT ->

have fun fighting in the library. the flood has been beefed and the little carriers are now invisible for this level. its kinda creepy not seeing whats chewing on you. there are also dudes with flamers now and man, they just flail thoes around on anything. but its cool, you begin the level with a flamer yourself as well :wink:
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BOB{MOD}





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Post by BOB{MOD} »

:shock:
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hiheyhello





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Post by hiheyhello »

Wow simple stunning. It looks incredible, i like shiny stuff so anything shiny is awesome 8) I like the hunter on the ghosts, awesome idea, a few things i really didnt like tho... the needler is to purple for my tastes , Just my opinion, and the rocket launcher reticles in the Ai video i dont like much either...But other then those 2 tiny things that i will learn to live with Its just outstanding..

I do think theres another outstanding mod coming 8), awesome as usual pepsi :D keep it up :)
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TAZZ





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Post by TAZZ »

Haha I love it man!

Wow I don't know how you keep coming up with all these original ideas but they amaze me all the time, I really can't wait for this, and now it looks even nicer. <3 shiney stuff.

How far would you say it is percentage wise?

P.S. Didn't you say something about a new way to make the bitmaps even more visually appealing, if so, how's that coming along?
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Post by InvaderVeex »

A lot harder than Legendary? So something like Halo 3's "Mythic"? (one difficulty higher than Legendary)
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Andrew_b




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Post by Andrew_b »

i havent seen or heard of mythic..and i own the game >_>
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Post by Pepsi »

ill say this much... on the 2 betrayals it took me about a hour from the start of the level, get down the base and to the banshee. mind you this was just getting down to the shee itself to go to the field generators. you will have to use cover, back track for dropped weapons and learn what patience is... if you dont cheat dev'ing.
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Post by bcnipod »

looks like i am in for a treat seeing that we don't get dev trainer for mac! XD
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Andrew_b




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Post by Andrew_b »

I sure hope those Campaign maps are joiner friendly... :P
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Pepsi




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Post by Pepsi »

the maw is a blanky blank blank!~!!!

but it is fun thoe none the less. thoes grunts with FRG's are so annoying!! and they dont run down the corridors now, they actually fight you.. have fun. i did give you a advange on this and allowed you to control the chain gun from the drivers seat. it may help or it may distract you.. needless to say... you got 5 minutes sport to get there.

high quality .png for level detail. sorry for load time on this pic.

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side note:
added 2 new eggs here also. wha? yes! there will be more eggs in this as well.

BIG UPDATE!!!

while talking to dead hamster on xfire he clued me in one something i was trying to figure out since day one with this whole redux project. this is not going to be a directors cut anymore. this is now going to be a mod on its own. i dont know what im going to name it yet but i owe him a ton of thanks and more cookies then can be imagined. if im correct on this and what hamster is saying ... this mod may turn epic real quick.

dont spill the beans hampster!!!
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