[WIP]Pelican Perfecting.

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Would You Use The New Pelican

Yes
6
75%
No
2
25%
 
Total votes: 8

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Andrew_b




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[WIP]Pelican Perfecting.

Post by Andrew_b »

Well not to many people know this, but i am the one who wrote the tutorial on how to take the wall out of the pelican (so you can walk in and out with no trouble). Well i called that the 75% perfected pelican. Now with the tools of CE i am bringing you the 100% perfected pelican that is almost identical to halo pc.
Image
Thats the beuty. The updates will be a tagset (that you just have to pmi/decrap w.e. The door in the bay will be how you get into the cockpit, and also the wall will be taken out. This hopefully make the pelicans more useful and easier to use.

Credits: Bungie for model and skins, TheGhost for his Bluestreak Tools, Malolo420 helping me do some easy stuff.


Check back here for updates as i get farther along. The only thing that needs fixing are the animations because the wings arent rigged so they wont move :P
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Philly




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Post by Philly »

I would use it, just release it in tags and resources section, becuase only cool people go there. 8)
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Post by warlord »

For god sake's just swap the scenary's collision model to the vehicle...
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Post by bcnipod »

are those blue-white funnel things the on the pelican the thrusters? they look too solid to me.
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Post by DeadHamster »

Thats how it works. They're a solid model that gets the transparent thing put over it. Almost Anything that you see in the game, even light, have solid models
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Mr.Brightside
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Post by Mr.Brightside »

bcnipod, its because it's a 3DS max render.
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Post by UntalkativeBunny »

Sounds great Andrew. You got my download when you release it. :) It's about time we are able to walk into the cockpit... :roll:
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Post by Mr.Brightside »

Yeah. Looking good andrew. There's already one with landing gear and rockets, changun & other fixes.. It's in Hugeass.


Oh well, this is looking good otherwise.
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Post by Andrew_b »

yes i know..

@warlord: this is alot more than just collision editing, and i wrote the tut telling you to swap collision.
@UntalkativeBunny: You wont be able to walk into the cockpit...the seat will be accessable from the door instead of the windshield.
@Brightside: Yeah but thats custom...i thought i would perfect the normal pelican.
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Post by warlord »

andrew i knew about the swapping of collision models before you wrote the tutorial...so no point trying to pull that one over me as it just wont work.
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Andrew_b




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Post by Andrew_b »

i wasnt saying it as in a "Im better than you so shut up." it was more as a "you dont need to waste your time typing that."
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SL!P
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Post by SL!P »

Done allready

http://youtube.com/watch?v=wFF5NjzYHhY :wink: :P

Lol im such a jackass
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WTF
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Mr.Brightside
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Post by Mr.Brightside »

A jolly good jackass indeed.

He said he wanted it for PC. not CE.
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Post by Cryticfarm »

Dude, CE>PC
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Mr.Brightside
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Post by Mr.Brightside »

jesus christ cryticfarm.

I wasn't born under a rock. I was just saying that he's making his own for PC only.
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Andrew_b




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Post by Andrew_b »

yeah im perfecting the pc pelican...not creating my own or editing the model (although i am editing markers and crap).

markers mark things such as seats...
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Post by {TP}Spartan »

will it have correct seat names? and r u using 3ds for markers?
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Post by Andrew_b »

yes it will be fully perfected.

Enter pilot seat of pelican
Enter passenger seat of pelican.

I want to have its speed be like 0.25 but if you press ctrl it goes to .5 or something.

anyways yes.

And i am using 3ds.
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Post by spikes122 »

Looking very good :D

Next start on the life pod
:)
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Andrew_b




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Post by Andrew_b »

maybe...Im just starting to learn how to animate vehicles (its quite easy).
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