Adding wheels

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SL!P
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Adding wheels

Post by SL!P »

Simple question, I need to know how to add wheels to a physics tag.

And also, If you might, how to make antigrav wheels as opposed to warthog/scorpion wheels.
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Post by UntalkativeBunny »

Antigrav wheels are easy...but the first thing i wouldnt have a clue.


Look at the Ghost's physics and change the stuff at the bottom of the options for the warthog.
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Post by SL!P »

Well, I have a scripter.

If there's a way of doing it, thats the way, I just need to know how.
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Post by {TP}Spartan »

u ghost physics for hog mb?
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Post by Andrew_b »

scripts have nothing to do with physics and wheels.
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Post by SL!P »

I'm trying to add wheels, raw.

I'm trying to add wheels to lifepod physics.

I didn't wanna say that cus I was afraid if someone knew how to add wheels, he'd do it and credit himself with the first well-working lifepod.
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Post by UntalkativeBunny »

"first well working lifepod"

are you saying about that odd bug where u enter the lifepod and it doesnt move?
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Post by Mr.Brightside »

mega lols. this is kind of funny.

Don't you mean like adding a collision model for wheels?

Please don't tell me you're making a lifepod like a ground vehicle.




And you shouldn't act like someone's going to copy this preposterous idea. It can be done in 20 minutes using the Halo Editing Kit, then if you want it for PC, just convert it with Harbinger.



Also, that bug with the lifepod is easy to fix. Just input every setting in the Pelican tag into the Lifepod's tag. Then edit it to your liking.
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Post by SL!P »

No, not coll models for wheels, wheels in the physics tag.

For instance, the warthog has 4

The banshee has 3 (left/right wing, back)

how do I add wheels to a physics meta tag??
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Post by UntalkativeBunny »

Mr. Brightside wrote:Please don't tell me you're making a lifepod like a ground vehicle. And you shouldn't act like someone's going to copy this preposterous idea.
What's wrong with doing something creative, and new? I think it's a great idea, hell, if SL!P can pull it off, i'd download it.

Anyways, I'm not sure SL!P, but I was thinking of the following.:

Open your map in HHT
Go to the "[vehi] vehicles/lifepod/lifepod".
Swap the "phys" tag from "vehicles/lifepod/lifepod' to "vehicles/warthog/warthog"

Maybe that will work, I'm not sure.
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Post by SL!P »

UntalkativeBunny wrote:
Mr. Brightside wrote:Please don't tell me you're making a lifepod like a ground vehicle. And you shouldn't act like someone's going to copy this preposterous idea.
What's wrong with doing something creative, and new? I think it's a great idea, hell, if SL!P can pull it off, i'd download it.

Anyways, I'm not sure SL!P, but I was thinking of the following.:

Open your map in HHT
Go to the "[vehi] vehicles/lifepod/lifepod".
Swap the "phys" tag from "vehicles/lifepod/lifepod' to "vehicles/warthog/warthog"

Maybe that will work, I'm not sure.

....
Ok, I've gotten the lifepod to work as a ground vehicle

proof is here:
http://youtube.com/watch?v=tXXIh7fY6uc

But
The first 1/4 of te vehicle can go stair through walls and invisable sides of the vehicle drag against walls in tight spots.

Long->Short
I got it to work, but it is glitchy-ish.
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Post by UntalkativeBunny »

The lifepod does have a glitch with its collision...it can go through walls. :shock:

I do not think there is a fix for that.
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Post by Cryticfarm »

UntalkativeBunny wrote:The lifepod does have a glitch with its collision...it can go through walls. :shock:

I do not think there is a fix for that.
How bout in ce?
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Post by preston566 »

CE, well I have seen a few. But I think it is the SBSP's collision and not the vehicles that keeps it from sliding through the side of a map.
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Post by SL!P »

Um...

I don't have CE

I just need to know 2 things
1>Can I add wheels to a physics metafile
2>If so, how?
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