Adding wheels
- SL!P
- Readers Club
- Posts: 751
- Joined: Sat Sep 29, 2007 6:25 am
- Location: You'd better join another site.
Adding wheels
Simple question, I need to know how to add wheels to a physics tag.
And also, If you might, how to make antigrav wheels as opposed to warthog/scorpion wheels.
And also, If you might, how to make antigrav wheels as opposed to warthog/scorpion wheels.

WTF
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
- Mr.Brightside
- Readers Club
- Posts: 823
- Joined: Sun Nov 18, 2007 11:25 am
- Location: Pensacola, Florida.
mega lols. this is kind of funny.
Don't you mean like adding a collision model for wheels?
Please don't tell me you're making a lifepod like a ground vehicle.
And you shouldn't act like someone's going to copy this preposterous idea. It can be done in 20 minutes using the Halo Editing Kit, then if you want it for PC, just convert it with Harbinger.
Also, that bug with the lifepod is easy to fix. Just input every setting in the Pelican tag into the Lifepod's tag. Then edit it to your liking.
Don't you mean like adding a collision model for wheels?
Please don't tell me you're making a lifepod like a ground vehicle.
And you shouldn't act like someone's going to copy this preposterous idea. It can be done in 20 minutes using the Halo Editing Kit, then if you want it for PC, just convert it with Harbinger.
Also, that bug with the lifepod is easy to fix. Just input every setting in the Pelican tag into the Lifepod's tag. Then edit it to your liking.
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
What's wrong with doing something creative, and new? I think it's a great idea, hell, if SL!P can pull it off, i'd download it.Mr. Brightside wrote:Please don't tell me you're making a lifepod like a ground vehicle. And you shouldn't act like someone's going to copy this preposterous idea.
Anyways, I'm not sure SL!P, but I was thinking of the following.:
Open your map in HHT
Go to the "[vehi] vehicles/lifepod/lifepod".
Swap the "phys" tag from "vehicles/lifepod/lifepod' to "vehicles/warthog/warthog"
Maybe that will work, I'm not sure.
- SL!P
- Readers Club
- Posts: 751
- Joined: Sat Sep 29, 2007 6:25 am
- Location: You'd better join another site.
UntalkativeBunny wrote:What's wrong with doing something creative, and new? I think it's a great idea, hell, if SL!P can pull it off, i'd download it.Mr. Brightside wrote:Please don't tell me you're making a lifepod like a ground vehicle. And you shouldn't act like someone's going to copy this preposterous idea.
Anyways, I'm not sure SL!P, but I was thinking of the following.:
Open your map in HHT
Go to the "[vehi] vehicles/lifepod/lifepod".
Swap the "phys" tag from "vehicles/lifepod/lifepod' to "vehicles/warthog/warthog"
Maybe that will work, I'm not sure.
....
Ok, I've gotten the lifepod to work as a ground vehicle
proof is here:
http://youtube.com/watch?v=tXXIh7fY6uc
But
The first 1/4 of te vehicle can go stair through walls and invisable sides of the vehicle drag against walls in tight spots.
Long->Short
I got it to work, but it is glitchy-ish.

WTF
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
- preston566
- Posts: 423
- Joined: Sun Aug 12, 2007 10:16 am
- Location: In the Fiery remains of Halo Omega...
- Contact:
![]() |