My Wraith Cannon Launcher

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
convert





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My Wraith Cannon Launcher

Post by convert »

This is just a model of the rocket launcher with a few creative liberties taken :D

I think once the skin is done up it would look quite nice. Feedback?

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blink 182





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Post by blink 182 »

that looks awesome but its kinda too fat for mc
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Post by Jimmik »

hehe looks fun
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maca_§




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Post by maca_§ »

that looks sick!
execpt for the spout, way too big
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Post by CovenantSpy »

I love it its awesome but like they have already said the end is way to large.
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Post by Banshee Ace »

now hurry up and inject it and take a ingame pic..
i've seen many master chief renders. where do these people get Master Chief's model?
convert





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Post by convert »

i'm having problems injecting it...
i used maya 5, didn't change any vertices or anything.
i'll work on the injecting but i suck at things like that :cry:

if anyone would like to try injecting it i would very much appreciate it. Once it's in game i can modify it to better fit MC.

Thanks in advance!

btw, i exported as obj from maya and got 2 files. I put them below in case anyone can make sense of this. Thanks again!

Do a save target:

obj file - http://www.angelfire.com/theforce/bigsn ... uncher.obj

mtl file - http://www.angelfire.com/theforce/bigsn ... uncher.mtl
convert





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Post by convert »

when i try and inject the model in hmt, i get this:

Image


?
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Post by argrn »

if thats made from scratch u can inject it back,,,
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convert





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Post by convert »

it's just a morph of the rocket launcher

didn't change any verticies or anything.

I believe the problem is w/ maya. For some reason, when i export a file it jumps about 100kb. i have no idea why.

do you think the model is salvagable?
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Post by DM01 »

....

another person not realizing that the only program that can correctly model a model from halo and put it back in game is milkshape or if you do the correct hex editing afterwards.
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Post by Beastman »

looks alright but, u need to render pics not just take screens and cut it out it turns out bad, if u did render that u need to turn on antialiasing so its not so jagged. It might be able to be used with hek with a converter from maya to max.
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Post by FUZZ »

DM01 wrote:....

another person not realizing that the only program that can correctly model a model from halo and put it back in game is milkshape or if you do the correct hex editing afterwards.
Im getting pissed of with people saying that :evil: I use 3ds max everday and import models without hex. just opened the modified in notepad copy the vertices then paste it into an unmodified. it takes me like two minutes!
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convert





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Post by convert »

fuzz wrote:
DM01 wrote:....

another person not realizing that the only program that can correctly model a model from halo and put it back in game is milkshape or if you do the correct hex editing afterwards.
Im getting pissed of with people saying that :evil: I use 3ds max everday and import models without hex. just opened the modified in notepad copy the vertices then paste it into an unmodified. it takes me like two minutes!
Will that work for maya as well?

and no i did not render it, i'll see if i can. My knowledge of modelling is very crude.
FUZZ





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Post by FUZZ »

maybe... send me the model to my e-mail and ill check [email protected]
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convert





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Post by convert »

THANK YOU FUZZ :D
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Post by PRiMoiCoN »

:shock: me like
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Post by maca_§ »

PRiMoiCoN wrote::shock: me like
lol yoda talk
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FUZZ





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Post by FUZZ »

your welcome always glad to help you out. u will recieve the model in your e-mail in just a sec
http://groups.msn.com/_Secure/0WwDlAuAX ... 3470632668
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convert





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Post by convert »

how'd you do it?
did copying the verticies into the clean model work?

I was looking at the file in notepad, and I noticed that for a vertice at say
-0.007, maya writes the point to the 6th decimal place, so the orig -0.007 becomes -0.007000

Are these zeros inflating the file size? If so does anyone know how to change how maya saves this??
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