[WIP] PepNess Redux - New WIP For PMI Add-Ons
- reanimation-06
- Posts: 388
- Joined: Mon Mar 19, 2007 2:49 pm
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lol, thx guys for the comments.
well, it still is depressing not being able to pmi some of these maps due to rebuildign issues and not making them stand out like i wanted. whats more disappointing is the fact that i cant use the new chief biped in all the maps.
this is about the point you go.. "two different chiefs, two different models, how will they both share the same skin? one of them is going to look jacked up?"
well no. i solved that issue with a little cunning on my part and just a simple hmt trick. so as it stands right now the rebuild maps will feature the new biped and the new skin on it. the ones i cant rebuild will have the halo 1 biped with the redux skin on it.
im still going back into some of these maps i cant rebuild and adding a few things to them and skinning them up more. if you want a prime example of what im speaking of a few posts back i posted pics of the new beavercreek. and no, it wasnt rebuild/pmi in anyway. but it still looks hella different.
im trying to keep the faith and get this done even thoe it is being a pain. like i said toward the beginning of this whole redux project... its you guys comments and feedback that make that happen. good or bad it still shows the mod isnt being ignored.
well, it still is depressing not being able to pmi some of these maps due to rebuildign issues and not making them stand out like i wanted. whats more disappointing is the fact that i cant use the new chief biped in all the maps.
this is about the point you go.. "two different chiefs, two different models, how will they both share the same skin? one of them is going to look jacked up?"
well no. i solved that issue with a little cunning on my part and just a simple hmt trick. so as it stands right now the rebuild maps will feature the new biped and the new skin on it. the ones i cant rebuild will have the halo 1 biped with the redux skin on it.
im still going back into some of these maps i cant rebuild and adding a few things to them and skinning them up more. if you want a prime example of what im speaking of a few posts back i posted pics of the new beavercreek. and no, it wasnt rebuild/pmi in anyway. but it still looks hella different.
im trying to keep the faith and get this done even thoe it is being a pain. like i said toward the beginning of this whole redux project... its you guys comments and feedback that make that happen. good or bad it still shows the mod isnt being ignored.
Life is not how you survive the storm, but how you dance in the rain
- Blarg-Blarg-Blarg!
- Readers Club
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you may be in luck...conure is finding alot of glitches with hmt...how glitchy the coding is. ima go try something.pepsi711 wrote:lol, thx guys for the comments.
well, it still is depressing not being able to pmi some of these maps due to rebuildign issues and not making them stand out like i wanted. whats more disappointing is the fact that i cant use the new chief biped in all the maps.
this is about the point you go.. "two different chiefs, two different models, how will they both share the same skin? one of them is going to look jacked up?"
well no. i solved that issue with a little cunning on my part and just a simple hmt trick. so as it stands right now the rebuild maps will feature the new biped and the new skin on it. the ones i cant rebuild will have the halo 1 biped with the redux skin on it.
im still going back into some of these maps i cant rebuild and adding a few things to them and skinning them up more. if you want a prime example of what im speaking of a few posts back i posted pics of the new beavercreek. and no, it wasnt rebuild/pmi in anyway. but it still looks hella different.
im trying to keep the faith and get this done even thoe it is being a pain. like i said toward the beginning of this whole redux project... its you guys comments and feedback that make that happen. good or bad it still shows the mod isnt being ignored.
eyecandy of some maps like 90% complete. others are hanging around 60% or so. only 5 SP maps left and a new exclusive UI is being made for this. i cant post pics of the UI cause it has been deemed to sexy as of right now
if your on 56k your screwed..


if your on 56k your screwed..

Life is not how you survive the storm, but how you dance in the rain
- hell_knight
- Posts: 625
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- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
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Ooh...
Can I help you with that skin Pepsi?
I know how to make it glow...
Can I help you with that skin Pepsi?
I know how to make it glow...
For anybody still wondering where FTD has gone, here it is.
Pepsi, i hope this will work i think i have got an idea about converting Redux to mac, but i think that it should wait until you are done with the directors cut version of Redux so that you don't have to waste time working on it now. send me a message on Xfire i am on most of the time i will tell you about the idea i have.
Just browsed through the whole topic, and I must say, it looks quite nice, but I'm not liking most of the textures. Alot of them seem like you just edited levels and hue/saturation. Hardly worth going batshit crazy about, tbqh.
I'll expand a little on the textures. I really plain don't like the custom ones you've made. They're just not halo looking, and are drastically different looking to the rest of the games art style.
That planet you painted is nice though.
Also, fix the PR, it looks like a MS paint job.
I'll expand a little on the textures. I really plain don't like the custom ones you've made. They're just not halo looking, and are drastically different looking to the rest of the games art style.
That planet you painted is nice though.
Also, fix the PR, it looks like a MS paint job.
Awesome Sig...But no animated sigs on this site sorry.
Dane Brennand, Texture artist
http://cmt.h2vista.net/main/
http://www.h2vista.net/forums/main.php
Dane Brennand, Texture artist
http://cmt.h2vista.net/main/
http://www.h2vista.net/forums/main.php