[Easy]Non-Rebuild AI

Tutorials for the PC version of Halo 1.
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SL!P
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Post by SL!P »

ok, I did it again, and still no AI

Just a bunch of invisible, indivisable ghosts

help plz?
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WTF
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Andrew_b




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Post by Andrew_b »

hmm...works for me.
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SL!P
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Post by SL!P »

Yeah, I fixed the problem.

I got AI...

but they're as dumb as shit.
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WTF
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Post by UntalkativeBunny »

UntalkativeBunny wrote:I have a tip for people who wanna make uber smart ai's

open d40.map, and non-recursively extract the "Elite specops" actor, and "elite specops plasma rifle" actor variant tags, then inject them into the actor and actor variant tags, and go into hht, fill in the blanks.

voila, u got ai's who crouch, throw nades, and come running after you.
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Post by ddtts »

how do i make them move i need to know for my hulk mod!!! :( :( :(
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Post by Patrickh »

ddtts wrote:how do i make them move i need to know for my hulk mod!!! :( :( :(
research halo custom edition and the HEK

however you can make them drive after you :wink:
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Post by ddtts »

makeem drive how
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Post by bcnipod »

see my tutorial http://forums.halomods.com/viewtopic.php?t=74116

you have to enable AI drivers. (read it and you will see it)
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Help

Post by Jordie »

EDIT: I need to know how to make the AI's walk?How can i make them walk i tick the 'always charge in attacking' and 'beserk when attacking' i think it's called,yet they don't move but they shoot and drive (very badly :P).

Help please?
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Post by ddtts »

bcnipod wrote:see my tutorial http://forums.halomods.com/viewtopic.php?t=74116

you have to enable AI drivers. (read it and you will see it)
i have but thay do not work
being there 8)
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wtfomfghaxor
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Re: [Easy]Non-Rebuild AI

Post by wtfomfghaxor »

Andrew_b wrote:...swap it with a stupid weapon
I didn't know most weapons were smart :lol:

Nice tut =]
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