Custom Gametype/maps and New maps on December 11th
Custom Gametype/maps and New maps on December 11th
Is it currently possible to rip custom gametypes/maps using the XSATA? If so could someone please tell me where the location of the files are? And if this devlopment of the XSATA has been reached, do you think we will be able to mod the new maps coming out via XSATA like we could in Halo 2?
- i.am.terror
- Posts: 117
- Joined: Tue Mar 27, 2007 3:21 pm
The maps will be in-cased in a LIVE container file, which like the PIRS and CON containers, have a hash attached. So even though it will be significantly easier to get the maps from the HDD to your computer, opposed to from the disc to your computer, it does not mean we will be able to play them modified. It would be harder to do so.
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
Halo 3 Research Thread - Contribute to the research into Halo 3.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
![]() |
prey know any place where I can learn how to dycrpt hashes, or should I just keep looking through like every 4 bytes, even then i dont know if it has any significants.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Re: Custom Gametype/maps and New maps on December 11th
Spwee1494 wrote:Is it currently possible to rip custom gametypes/maps using the XSATA? If so could someone please tell me where the location of the files are? And if this devlopment of the XSATA has been reached, do you think we will be able to mod the new maps coming out via XSATA like we could in Halo 2?
Code: Select all
Content\E000001A5A390A86\4D5307E6\00000001
i just hope they will be able to figure out cause i want to be able to get into halo 3 modding even if it is only on new maps for a while.
i wonder what kind of things ill be able to find for everyone once it takes off.


"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
![]() |
Well I am personly tired of waiting, and watching every one else have fun. I relly want to start helping cus I can programe some what, and I know how to read hex. What I dont know is how to tell if something is a hash, or a crc, I want to learn how to find them and mostly what they do. I know that when the maps come out im gunna have a real good look at these files.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
![]() |
well kinda cus I dont have to mod my 360, well mabey not we will have to find out. But I would love to be able to mod H3 with out modding my 360.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
![]() |
But from what i understand if im correct it that no one except anthony knows how to resign the container files, and the maps.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- LuxuriousMeat
- Posts: 824
- Joined: Thu Nov 03, 2005 6:43 pm
- Location: zzzzzzzzzzzzzzzz
- Contact:
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
![]() |
what about LIVE files, is it possible to inject files back, if so can i sign them too?

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- LuxuriousMeat
- Posts: 824
- Joined: Thu Nov 03, 2005 6:43 pm
- Location: zzzzzzzzzzzzzzzz
- Contact:
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
![]() |
yea I hope this becomes public when the map packs come out.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- Shadow LAG
- Readers Club
- Posts: 676
- Joined: Sat Apr 02, 2005 5:47 pm
- Contact:
![]() |
Unless we have covert spy working for us here at halomods I don't think getting the hash cracked will be possible anytime soon. I think we have better chances with the disk maps. And even if the LIVE container file was cracked you wouldn't be limited to new maps because you could just replace them with the old maps from the disk, see what I am saying. Oh well I'm sure when a custom kernal comes out for the xbox360 we can mod halo 3 untill then...turk645 wrote:i just hope they will be able to figure out cause i want to be able to get into halo 3 modding even if it is only on new maps for a while.i wonder what kind of things ill be able to find for everyone once it takes off.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
![]() |
yes it will. - EDIT: what I was trying to say was yes it will if you put your mind to it, not every one got that. My appologys for not correcting that in the first place.Anthony wrote:Its not going to happen, simple as that.
Last edited by grimdoomer on Fri Nov 23, 2007 12:50 pm, edited 1 time in total.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.