Special mods, make sure you don't miss anything in here!
M715ForLife
Posts: 555 Joined: Tue Jun 19, 2007 12:12 pm
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by M715ForLife » Sat Sep 01, 2007 12:47 pm
HK-47 wrote: how do i install this?
X2!!!
Where do I put it?
Crabclaws
Posts: 23 Joined: Thu Jul 05, 2007 8:23 am
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by Crabclaws » Tue Sep 04, 2007 1:11 pm
Can I use this in my next mod? I'll give you credit.
flyjtd
Posts: 6 Joined: Sun Nov 18, 2007 3:51 pm
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by flyjtd » Mon Nov 19, 2007 12:52 pm
how do you install it XD
bcnipod
Posts: 3580 Joined: Tue May 15, 2007 8:52 am
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by bcnipod » Mon Nov 19, 2007 2:04 pm
Not A Bump. you have to inject the model into the game and over write another model.
Last edited by
bcnipod on Mon Nov 19, 2007 2:50 pm, edited 1 time in total.
Cryticfarm
Posts: 3611 Joined: Sat Dec 09, 2006 7:23 pm
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by Cryticfarm » Mon Nov 19, 2007 2:49 pm
It's ok to bump in the outstanding mods section.
flyjtd
Posts: 6 Joined: Sun Nov 18, 2007 3:51 pm
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by flyjtd » Tue Nov 20, 2007 2:55 pm
bcnipod wrote: Not A Bump. you have to inject the model into the game and over write another model.
When i inject it says "Can't inject model. Too many vertices or indices than old model." Helpppp
bcnipod
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by bcnipod » Tue Nov 20, 2007 2:58 pm
that means you have to cut down on the vert and indi of the model, try eliminating ones that are not necessary to it, and remember to back up the model first.
flyjtd
Posts: 6 Joined: Sun Nov 18, 2007 3:51 pm
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by flyjtd » Tue Nov 20, 2007 3:00 pm
all i did was download it.. evry1 else seems to be ok.. what did you do?
bcnipod
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by bcnipod » Tue Nov 20, 2007 3:09 pm
i did not download it, i personally don't like it.
flyjtd
Posts: 6 Joined: Sun Nov 18, 2007 3:51 pm
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by flyjtd » Tue Nov 20, 2007 3:13 pm
Ok. Well if anyone else knows feel free to help. >_<
bcnipod
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by bcnipod » Tue Nov 20, 2007 3:50 pm
listen to what i said everyone else will say the same, you have to cut down on the indi and verts of the model.
undeadsin
Posts: 16 Joined: Fri Nov 30, 2007 7:25 pm
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by undeadsin » Fri Nov 30, 2007 9:11 pm
awesome model~~great mod~~
botternub
Posts: 120 Joined: Thu Aug 28, 2008 6:03 am
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by botternub » Tue Nov 25, 2008 3:00 am
i bet you used the sphere option under primitives
guysullavin
Posts: 1542 Joined: Sun Sep 16, 2007 6:11 pm
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by guysullavin » Tue Nov 25, 2008 12:17 pm
this is a remodel, you cant inject a model that you added verts/inds.
don't say something if you don't know what your talking about
Not Removing until Prototype comes out. Started 1/7/2009
obj1 : DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev : caps lock might
Corvette19
Posts: 1191 Joined: Wed Jun 21, 2006 6:05 am
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by Corvette19 » Sat Nov 29, 2008 5:12 pm
botternub wrote: i bet you used the sphere option under primitives
You do realize that the author hasn't posted since 2006...
Xfire = corvette19
WaeV wrote: Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
mugenhavok
Posts: 8 Joined: Fri Feb 27, 2009 5:35 pm
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by mugenhavok » Tue Mar 03, 2009 6:22 pm
holy crap! this rocks
how do you make these things!