Mucho BSP.
- DeadHamster
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Mucho BSP.
Ok, let's just say for whatever reason I have, and dont ask for my reason, I want to convert a MP BSP to a SP BSP.
That means I want to take the BSP of a multiplayer map and put it over a SP map, or over a different multiplayer map.
Can it be done?
And, can I combine BSP's, to have multiple levels in one level.
And im NOT on a mac, so no posts about that por favor. That's please.
That means I want to take the BSP of a multiplayer map and put it over a SP map, or over a different multiplayer map.
Can it be done?
And, can I combine BSP's, to have multiple levels in one level.
And im NOT on a mac, so no posts about that por favor. That's please.
- UntalkativeBunny
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Fixed it for youUntalkativeBunny wrote:I was actually thinking about that earlier today.
anyways, i doubt it'll work. you need like checkpoints and **** in sp maps. and i wouldnt even try doin that stuff with sp maps. you WILL recieve an exception if you dont know what you are doing.

Also i have never seen a mod like this released, even though i have heard this many times, so i would say try it and if it fails figure out why and fix it.
Also remember dont use sparkedit because it has a nasty habit of overwriting script data.
Halomods member wrote:tags meta? There is no such thing for Halo PC.
- DeadHamster
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Nah, i would suggest it form SP work but it isnt nessary, you could use eschaton and just use my scnr plugin to move the cords manually. Also just moving things in spark might work but IDK, i cant see why if you just move things it would eat script data.DeadHamster wrote:So in order to get the stuff to the right spot I'd have to use CE, thats what your saying?conure wrote:<words>
Halomods member wrote:tags meta? There is no such thing for Halo PC.
just puting a statment in you can do it you can add more BSPs to a map just PMI but you gotta get an app that will recursivly extract bsp (right) & scnr
then u PMI all that in then u gotta find a way to move one of the bsps so that they arent on top of each other
or another solution is to take death island and convert all the levels you want that are smaller than death island in HEK and make them all senery then PMI and put them side by side since deahth island bsp is huge you can add teliports to each it will be like all MP maps are is one kinda but from my experiances with that stuff its freaking hard to bitmap it but on the other hand sicne your using original maps unlike what i did you may not have to fuck with the bitmaps they might be like they are suposer to
then u PMI all that in then u gotta find a way to move one of the bsps so that they arent on top of each other
or another solution is to take death island and convert all the levels you want that are smaller than death island in HEK and make them all senery then PMI and put them side by side since deahth island bsp is huge you can add teliports to each it will be like all MP maps are is one kinda but from my experiances with that stuff its freaking hard to bitmap it but on the other hand sicne your using original maps unlike what i did you may not have to fuck with the bitmaps they might be like they are suposer to
- DeadHamster
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How is that relevant to his problem?Tyler777 wrote:just puting a statment in you can do it you can add more BSPs to a map............
Hmt, while it cant ADD more bsps, it can rebuild SP maps just fine and should, in theroy, be able to do mp > sp's. All he needs to really needs to do is rebuild with the new BSP and modify the scnr to have the proper AI spawn info and script info so it will actually load.
Also just to point it out you can always increase map size by adjusting the world bounds in the BSP tag, which is actually probably one of the things HMT does when it does SP>MP.
Halomods member wrote:tags meta? There is no such thing for Halo PC.
- DeadHamster
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I have a question conure. Pepsi told me that you did his UI.map, that was a BSP conversion right?
This isn't what the topic was about, I want to do something different, but I want to make myself a different UI, and I wanted to know if you got that by converting a BSP. Im positive that's what it was, but I dont want to break something.
I already messed up my bitmaps, and my halo disc's maps are all corrupted somehow, so I dont want to break anything more.
This isn't what the topic was about, I want to do something different, but I want to make myself a different UI, and I wanted to know if you got that by converting a BSP. Im positive that's what it was, but I dont want to break something.
I already messed up my bitmaps, and my halo disc's maps are all corrupted somehow, so I dont want to break anything more.
- DeadHamster
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- DeadHamster
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- Cryticfarm
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Ya you dont just extract it. Have you ever done a sp->mp? if you havent start with that then tackle this, also here is how do a normal SP map rebuildDeadHamster wrote:except HMT can't extract the sbsp tags, it doesn't work right, so I'd have to....nevermind.
Edit: Apparently making a SBSP into a scenery makes the game go boom
That's Bad.
http://forums.halomods.com/viewtopic.php?t=6928
so just tack on sp->mp and yo ushould be fine.
@tyler
Hmt wont rebuild with multiple bsps, it is set to only rebuild with one and that one is set on the rebuild screen. Due to the fact we dont have C#MT we PC modders cant do multi BSP unless we do it manualy or the origanal map has said amount of BSPs
Halomods member wrote:tags meta? There is no such thing for Halo PC.
C#MT only has one bsp chunk field to and i can rebuild multi bsp maps just fine its the same rebuilding wise asconure wrote:
@tyler
Hmt wont rebuild with multiple bsps, it is set to only rebuild with one and that one is set on the rebuild screen. Due to the fact we dont have C#MT we PC modders cant do multi BSP unless we do it manualy or the origanal map has said amount of BSPs
HMT 3.5
Differnt applications, differnt rebuild techniques. Trust me on this or disprove me, either way this isnt helping the OPs at all.Tyler777 wrote: C#MT only has one bsp chunk field to and i can rebuild multi bsp maps just fine its the same rebuilding wise as
HMT 3.5
Halomods member wrote:tags meta? There is no such thing for Halo PC.