Weird PMI problem

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bobtheshoe





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Weird PMI problem

Post by bobtheshoe »

I have been trying to PMI AI... and I couldn't do it with what I knew, I would get to the decrapper and the .sbsp isn't there, for example I tried to PMI an elite and got to this point, the indices and vertices were there, but i could not find the .sbsp for the elite.

So I tried it with this tutorial http://forums.halomods.com/viewtopic.ph ... 08&t=18094

same thing the sbsp wasn't there
someone tell me what im doing wrong or what is wrong please! help!
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bcnipod





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Post by bcnipod »

don't PMI it inject it. much easier if you are on mac anyway.
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bobtheshoe





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Post by bobtheshoe »

what do you mean inject it
im not on a mac >.<
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bcnipod





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Post by bcnipod »

the way i would do it is to import the AI from a SP map to a MP map, because that is what you are trying to do. i cannot remember the extension of the file but you have to recursively export it and the bipd from a XP map then inport it to a MP map then rebuild the MP map and put the what ever biped you imported into vehicles to spawn.
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bobtheshoe





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Post by bobtheshoe »

okay its just a PMI in general problem, anything I try to PMI, no matter what, NEVER has a sbsp!!! I've done it myself, followed all kinds of tutorials, and the sbsp is NEVER THERE. Someone help :shock:
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Andrew_b




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Post by Andrew_b »

did you save the BSP Model Selections?
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DeadHamster




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Post by DeadHamster »

when you batch extract make sure you click YES to extract the BSP. That might do it.
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Andrew_b




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Post by Andrew_b »

i think he is talking about bloodgulch.sbsp...if you extract the bsp (click yes) it extracts bloodgulch.sbsp.meta.
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Post by bobtheshoe »

yeah i did everthing
then i even tried following a step by step tut that was in tutorials...and the .sbsp isnt there ... maybe its a problem with HMT..or another me problem? XD?
someone tell me what you think it is
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Post by bobtheshoe »

say im trying to pmi a c dropship, isnt it something like c_dropship.sbsp?
there weren't any .sbsp files, none said bloodgulch.sbsp
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DeadHamster




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Post by DeadHamster »

Ahhhhhhh


Ok, you have to recursively save your covie dropship.vehi

Then create a CSV on your desktop.

Extract>RawModel

Find the dropship, and extract it to...


In The folder where you put your new stuff, find the vehicle folder, open it, find the folder for the c_dropship, and save it there, now decrap the model and follow the rest of the tut.
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Post by bobtheshoe »

i did all that..
everything BUT the sbsp is there
mod2.data
.mod2.indices
.mod2.vertices
all of that is there
and when I click browse for existing BSP Block theres nothing there
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DeadHamster




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Post by DeadHamster »

oh wow I feel dumb.

Go to your BSP folder (the folder you extracted your BSP/ModelSections to), and select bloodgulch.sbsp


Thats what you want
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Post by bobtheshoe »

gah i did that and i cant find my maps .sbsp anywhere
I know I did everything right though
well i found it but and when i clicked decrap it said finished processing does that mean I did it right?
after I do that I can't find the 6 items that are supposed to be in VIB if it worked

ive done this before idk whats wrong now
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DeadHamster




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Post by DeadHamster »

ok, it said complete,

Go to your VIB folder.

Find <map>.sbsp.meta.

If it's not there, then you messed up somewhere.

Make SURE you extracted the BSP/model sections to your VIB folder.
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Post by bobtheshoe »

yeah but theres only 4 of them there
the files that I think im missing are deathisland.vertices.new and deathisland.vertices.new
I continued without them and it all got messed up
why dont i have these files?
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DeadHamster




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Post by DeadHamster »

WTF?

Did you add any new models....or not?

You might have f---ed up your HMT, i would redownload it. Or do it over EXACTLY as they say.
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Post by bobtheshoe »

wait
when your decrapping are you supposed to put the vehicle or the map vertices and indices
cause in the HMT tut it shows carousel.vertices and carousel.indices instead of pelican.indices and vertices
but i re downloaded it..
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Post by UntalkativeBunny »

....you followed a tutorial and did it wrong.

okay,

Recursively save the "c-dropship" (example)
Save the RawModel
Decrap the model by adding the c-dropship.mod2.meta
Inicides and Vertices can be found in your VIB folder.
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Post by Andrew_b »

wow...

you insert the model...then the maps sbsp, vertices, and indices. i even remember that.... >_>
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