Andrew is exactly right (Andrew_b wrote:Because the shaderenviroment tag was referencing to the beach cubemap from b30 and the intensity and specularity were set to high values.

Andrew is exactly right (Andrew_b wrote:Because the shaderenviroment tag was referencing to the beach cubemap from b30 and the intensity and specularity were set to high values.
no its not that, its the fact that its totaly usefull, i could have done it myself, but i never would have thought about it....and i could have made the actualy model way sweeter...but he is the one that did it, not me...and for that he gets a 10...and i wuv him....Andrew_b wrote:wow...he makes a tiny mod and you love him.
we'll go with thatAndrew_b wrote:ahh i thought it was you and me...meeh i can make pretty detailed models...if i dont have homework. and yes me and patrick, we joke alot...cause we are both at the same level of modding and we both are quick learners that started at the same time. just i happen to know scripting so he bows down to me lmao.
And yeah that quote up there was my post...before i edited it.