[tag]Tele tag
[tag]Tele tag
I made this custom scenery for a custom map i was making, but felt i should share it with everyone who likes to add teleporters to their map in sparkedit
its basically a standalone double-sided teleporter shield and frame in one scenery tag, included is a normal bloodgulch.map with the tag included (and placed in the map for testing purposes)
feel free to pmi it from this map and use however you like and credit me
pics:
its basically a standalone double-sided teleporter shield and frame in one scenery tag, included is a normal bloodgulch.map with the tag included (and placed in the map for testing purposes)
feel free to pmi it from this map and use however you like and credit me
pics:
- Attachments
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- bloodgulch.rar
- (4.09 MiB) Downloaded 21 times
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- tele1.jpg (54.99 KiB) Viewed 627 times
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- the frame has collision, and the shield doesn't
- tele2.jpg (52.14 KiB) Viewed 626 times
Last edited by Patrickh on Wed Nov 14, 2007 3:26 pm, edited 1 time in total.

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
that's why i posted it.pepsi711 wrote:leet.
nuff said.
people have no excuses to have invis tele's in their mods now.
this was needed alot.
10/10 simply cause its highly functional and very useful to modding.
If people have any repquests for things I could provide as scenery with collision I will probably make it (as long as it doesn't require a whole lot of modeling skill


conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
For anybody still wondering where FTD has gone, here it is.
that's actually a really good idea. I should make a scenery pack with a bunch of nice little items, then convert all of them to pc. ideas if you have them.UPS wrote:You should make a bunch of stuff like this for PC. That would rock =P
So far:
this teleporter
i made a sign thing yesterday that has a blank image on it, so i could make several (sign1, sign2, etc. that all use seperate bitmaps, so you can easily skin them and place them about your map)
sorry about the prefix, i should know better


*cuts self*
so ya, make a list

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
You should make bunkers and stuff like that. Small additions to bases where you can just swap the shader to the shader that the base on that map uses. Then you could like move the flag to this spot or some certain weapon. That would be mighty cool. Sort of like what Decoy did but not so blocky..
Stuff like that.
Stuff like that.

or i could make scenery bases altogetherUPS wrote:You should make bunkers and stuff like that. Small additions to bases where you can just swap the shader to the shader that the base on that map uses. Then you could like move the flag to this spot or some certain weapon. That would be mighty cool. Sort of like what Decoy did but not so blocky..
Stuff like that.

here's pretty much the only base I've made
(ignore the ridiculous shininess...)
- Attachments
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- b2.jpg (34 KiB) Viewed 536 times
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- b1.jpg (32.53 KiB) Viewed 535 times

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
- Cryticfarm
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lol yeah, and that was my first model for CE. I fixed the shininess btw, it was a cubemap overload...cryticfarm wrote:Maybe make the model a bit more detailed. Now all that's missing is Pepsi skins and graphics :p

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||