[tag]Tele tag

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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Patrickh




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[tag]Tele tag

Post by Patrickh »

I made this custom scenery for a custom map i was making, but felt i should share it with everyone who likes to add teleporters to their map in sparkedit
its basically a standalone double-sided teleporter shield and frame in one scenery tag, included is a normal bloodgulch.map with the tag included (and placed in the map for testing purposes)
feel free to pmi it from this map and use however you like and credit me
pics:
Attachments
bloodgulch.rar
(4.09 MiB) Downloaded 21 times
tele1.jpg
tele1.jpg (54.99 KiB) Viewed 614 times
the frame has collision, and the shield doesn't
the frame has collision, and the shield doesn't
tele2.jpg (52.14 KiB) Viewed 613 times
Last edited by Patrickh on Wed Nov 14, 2007 3:26 pm, edited 1 time in total.
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Pepsi




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Post by Pepsi »

leet.
nuff said.
people have no excuses to have invis tele's in their mods now.
this was needed alot.
10/10 simply cause its highly functional and very useful to modding.
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Patrickh




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Post by Patrickh »

pepsi711 wrote:leet.
nuff said.
people have no excuses to have invis tele's in their mods now.
this was needed alot.
10/10 simply cause its highly functional and very useful to modding.
that's why i posted it.

If people have any repquests for things I could provide as scenery with collision I will probably make it (as long as it doesn't require a whole lot of modeling skill :P )
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Philly




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Post by Philly »

Ooh...
Click me patrick!

See what you think
For anybody still wondering where FTD has gone, here it is.
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UPS





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Post by UPS »

You should make a bunch of stuff like this for PC. That would rock =P
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Philly




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Post by Philly »

Yeah, keep on converting! :P
For anybody still wondering where FTD has gone, here it is.
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Post by MoDFox »

Why has nobody said Prefix?


Prefix 24 hours.

Anyways, Looks nice! gonna be nice in mods!
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Post by V0Lt4Ge »

MoDFox wrote:Why has nobody said Prefix?
Because that rule is rarely enforced.
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Pepsi




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Post by Pepsi »

V0Lt4Ge wrote:
MoDFox wrote:Why has nobody said Prefix?
Because that rule is rarely enforced.
cause hes respected enough to not need it..
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Patrickh




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Post by Patrickh »

UPS wrote:You should make a bunch of stuff like this for PC. That would rock =P
that's actually a really good idea. I should make a scenery pack with a bunch of nice little items, then convert all of them to pc. ideas if you have them.

So far:
this teleporter
i made a sign thing yesterday that has a blank image on it, so i could make several (sign1, sign2, etc. that all use seperate bitmaps, so you can easily skin them and place them about your map)

sorry about the prefix, i should know better :oops: :cry:
*cuts self*

so ya, make a list
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Post by UPS »

You should make bunkers and stuff like that. Small additions to bases where you can just swap the shader to the shader that the base on that map uses. Then you could like move the flag to this spot or some certain weapon. That would be mighty cool. Sort of like what Decoy did but not so blocky..
Stuff like that.
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Patrickh




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Post by Patrickh »

UPS wrote:You should make bunkers and stuff like that. Small additions to bases where you can just swap the shader to the shader that the base on that map uses. Then you could like move the flag to this spot or some certain weapon. That would be mighty cool. Sort of like what Decoy did but not so blocky..
Stuff like that.
or i could make scenery bases altogether 8)
here's pretty much the only base I've made
(ignore the ridiculous shininess...)
Attachments
b2.jpg
b2.jpg (34 KiB) Viewed 523 times
b1.jpg
b1.jpg (32.53 KiB) Viewed 522 times
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Post by Andrew_b »

meh patrick...want to work together...i need to make basic stuff to get modeling faster.

LMAO...ignore the shinyness.
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UPS





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Post by UPS »

That would be pretty sweet. So you could put an outpost somewhere out in the middle of the map.
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Prince_albert
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Post by Prince_albert »

:) i wuv you patwick

10/10
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Andrew_b




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Post by Andrew_b »

wow...he makes a tiny mod and you love him.
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Post by Cryticfarm »

Maybe make the model a bit more detailed. Now all that's missing is Pepsi skins and graphics :p
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Patrickh




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Post by Patrickh »

cryticfarm wrote:Maybe make the model a bit more detailed. Now all that's missing is Pepsi skins and graphics :p
lol yeah, and that was my first model for CE. I fixed the shininess btw, it was a cubemap overload...
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Post by bcnipod »

why is it so shiny?
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Andrew_b




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Post by Andrew_b »

because it wants to be
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