meta faking understanding

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bumlove




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meta faking understanding

Post by bumlove »

I've reached the critical point in my mod where anymore anything added to the scnr tag kills it
So I looked up meta faking, it looks like the tut was written in entity's infancy (alpha) so I'm wondering if the meta cloning bit is necessary, (here comes the question) can I just point(ident swap) the unused resources in the scnr tag to my new things
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grimdoomer




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Post by grimdoomer »

is meta facking like adding the chunks but in the meta? like lets say i want to add a reflexive chunk but for varouse reasons i cant in entity. Could I extract the meta and add the chunk that way? If so is there a tutorial some where I dont recall seeing one. If I am completly wrong then disregaurd this post.
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bumlove




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Post by bumlove »

Meta faking is a way of fixing system link when you can't add anymore resources to the scnr you use unused resources and overwrite them with the new bloc jpt proj meta here is the tutorial I'm just wondering if it can be ident swapped as entity has move on a bit since Alpha as for your problem no I don't think that would work (if the bsp is being a bitch you may have to do all your scnr modding/chunk adding before the conversion)
Last edited by bumlove on Tue Nov 13, 2007 9:56 am, edited 1 time in total.
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DemonicSandwich




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Post by DemonicSandwich »

Meta Faking is copying the "meta offset" of a object and pasting it over the meta offset of another object using DotHalo.

Example: I copy the meta offset of the warthog and paste it over the meta offset of the spectre. Now when I try to load the spectre, instead a warthog appears.

This is used mainly to fix the SLC of a map by copying the meta offset of a new object and pasting it over the meta offset of an object already referenced.

Edit: wow, you got it as I was typing...
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bumlove




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Post by bumlove »

I just found this which I understand it is like meta faking but doesn't involve using dothalo
neodos wrote:you could use tags that are not going to be used on the map(you'll chose which) and swap the predicted resouces idents to the new tags.
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Last edited by bumlove on Tue Nov 13, 2007 10:26 am, edited 1 time in total.
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grimdoomer




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Post by grimdoomer »

hmm interesting, now I can overwrite meta, when i inject it with H2X does it actully change. Say I overwrite the scenery placement chunk with the weapon pallet will this relly work and show up in say entity?
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Post by kibito87 »

grimdoomer wrote:hmm interesting, now I can overwrite meta, when i inject it with H2X does it actully change. Say I overwrite the scenery placement chunk with the weapon pallet will this relly work and show up in say entity?
Example: i want a battle rifle to spawn over a tree. I copy the meta offset # and then go to the tree. Then paste it over the tree's meta offset #. Then hit save changes.

Now, your battle rifle will spawn where the tree used to.
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