PMI Problem
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
PMI Problem
Hey
I've recently downloaded this: http://forums.halomods.com/viewtopic.php?t=52949
And got it working in Death Island, and thought it'd look good in my mod i'm releasing, so i did a basic pmi with the Wraith, Peli, C-Dropship, and the MC model. It worked, everything was goin okay until a open the new map in sparkedit to place the new vehicles, i get this weird error like "The program has encountered an error and needs to close"
So, i knew i screwed up so i checked to see if the models were okay, i go into the rebuild map in hmt, and voila, the models are either NOTHING, or a big blob or crap.
I have de-crapped like a normal pmi if you were going to ask me, i did this 5 times...and failed. Are the models incompatible?
I've recently downloaded this: http://forums.halomods.com/viewtopic.php?t=52949
And got it working in Death Island, and thought it'd look good in my mod i'm releasing, so i did a basic pmi with the Wraith, Peli, C-Dropship, and the MC model. It worked, everything was goin okay until a open the new map in sparkedit to place the new vehicles, i get this weird error like "The program has encountered an error and needs to close"
So, i knew i screwed up so i checked to see if the models were okay, i go into the rebuild map in hmt, and voila, the models are either NOTHING, or a big blob or crap.
I have de-crapped like a normal pmi if you were going to ask me, i did this 5 times...and failed. Are the models incompatible?
Models extracted from a rebuilt map don't work, from my experience. Either that, or, the BSP chunk was not copied. 

For anybody still wondering where FTD has gone, here it is.
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
I don't know then.
If you're only PMI'ing four things, I'd start over again. Sometimes these things happen.

If you're only PMI'ing four things, I'd start over again. Sometimes these things happen.
For anybody still wondering where FTD has gone, here it is.
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
first to clarify for pepsi:
no, i am not stealing your idea, i just wanted to try something new since this is like the 3rd time i've succesfully pmi'ed. And the mc, well, it's friggin sweet, thats all have to say. I am not trying to steal your idea.
and for andrew_b:
what i've done is,
Original death island>batch extract>pmi mc armour, and new vehicles>rebuild>exception
i've also tried,
original death island>batch extract>pmi vehicles>rebuild>batch extract>pmi new mc>rebuild>exception
and,
original deathisland>batch extract>pmi new mc>rebuild>batch extract>pmi new vehicles>rebuild>exception
no, i am not stealing your idea, i just wanted to try something new since this is like the 3rd time i've succesfully pmi'ed. And the mc, well, it's friggin sweet, thats all have to say. I am not trying to steal your idea.
and for andrew_b:
what i've done is,
Original death island>batch extract>pmi mc armour, and new vehicles>rebuild>exception
i've also tried,
original death island>batch extract>pmi vehicles>rebuild>batch extract>pmi new mc>rebuild>exception
and,
original deathisland>batch extract>pmi new mc>rebuild>batch extract>pmi new vehicles>rebuild>exception
to pmi from to extra maps...in the project folder make 3 folders.
Build, New Items, and VIB.
Save the batch in the build. save bsp model selection in vib.
now in new items make t2 new folders.
Map 1
Map 2.
Then recursivley extrat those items into the appropriate folder. then when it comes to getting the raw model. Extract the CSV and put it in either map 1 (if its map 1's csv) or map 2. Then rebuild normally.
Build, New Items, and VIB.
Save the batch in the build. save bsp model selection in vib.
now in new items make t2 new folders.
Map 1
Map 2.
Then recursivley extrat those items into the appropriate folder. then when it comes to getting the raw model. Extract the CSV and put it in either map 1 (if its map 1's csv) or map 2. Then rebuild normally.
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
im sorry, i didnt mean to come off like i was accusing you or anything.. i guess i picked a bad time to forget to add a "lol" or "UntalkativeBunny wrote:first to clarify for pepsi:
no, i am not stealing your idea, i just wanted to try something new since this is like the 3rd time i've succesfully pmi'ed. And the mc, well, it's friggin sweet, thats all have to say. I am not trying to steal your idea.

i, myself had a bit of a issue doing this as well and all i can say is simply follow the exact instruction for the PMI process.
are you looking to make these vehicles drivable or just as scenery? if your doing scenery with them i can give you a few awesome ideas i had and got done, but am unable to use in redux to exceptions in lobby servers.
just let me know where you going with it and if all fails i can give you my DI to work with and you can just change them from scenery to vehicle if need be.
you can extract from a rebuilt map for a rebuild but you cant use a rebuilt map as the map in your build folder. i know this can be done cause i did it last night.Philly wrote:You can't PMI twice
Life is not how you survive the storm, but how you dance in the rain
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
no prob pepsi :
anyways, i do wanna make the vehicles drivable, 100% usable, and i've figured out how, i dont need any assistance on that.
and this is what i did last night:
---Original DI
---PMI'ed New Vehicles
---Rebuild
+-Sparkedit'ed
________________
100% WORKING
Now i'm gunna try and get the mc in there without rebuilding the same map twice. because i have a feeling the problem comes with the model decrapper.
---Rebuilt DI (this is the one with the vehicles in it)
---PMI MC (the extracted bsp model/sections included the new vehicles in it)---- Decrapped Normally
+-Rebuild (with ORIGINAL DI in the build folder. not the rebuilt one)
_________________
Exception

anyways, i do wanna make the vehicles drivable, 100% usable, and i've figured out how, i dont need any assistance on that.
and this is what i did last night:
---Original DI
---PMI'ed New Vehicles
---Rebuild
+-Sparkedit'ed
________________
100% WORKING
Now i'm gunna try and get the mc in there without rebuilding the same map twice. because i have a feeling the problem comes with the model decrapper.
---Rebuilt DI (this is the one with the vehicles in it)
---PMI MC (the extracted bsp model/sections included the new vehicles in it)---- Decrapped Normally
+-Rebuild (with ORIGINAL DI in the build folder. not the rebuilt one)
_________________
Exception

- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
Yay!
I did it! I got all of these things working now.
How i did it for future reference: (this isnt a tutorial)
I took an original death island, batch extracted it, then opened a modded death island with the new mc model only, and recursively extracted it. Then since it wouldnt let me extract the hc3 raw model, i took the indicies and verticies supplied in the download. Now, i opened b40.map and recusively extracted wraith, pelican, and the c-dropship. I then generated a csv file in b40, extracted the nesscary raw models: wraith, c-dropship, cd gun, pelican. I then decrapped: hc3, wraith, cdropship, cdgun, wraith, and pelican. Rebuilt normally. she worked.
I'd like to thank each and every one of you for helping me with this, not just this, but for the problem i had with the driving the covenant dropship before.
I did it! I got all of these things working now.
How i did it for future reference: (this isnt a tutorial)
I took an original death island, batch extracted it, then opened a modded death island with the new mc model only, and recursively extracted it. Then since it wouldnt let me extract the hc3 raw model, i took the indicies and verticies supplied in the download. Now, i opened b40.map and recusively extracted wraith, pelican, and the c-dropship. I then generated a csv file in b40, extracted the nesscary raw models: wraith, c-dropship, cd gun, pelican. I then decrapped: hc3, wraith, cdropship, cdgun, wraith, and pelican. Rebuilt normally. she worked.
I'd like to thank each and every one of you for helping me with this, not just this, but for the problem i had with the driving the covenant dropship before.
