PMI Problem

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
User avatar
UntalkativeBunny





Posts: 396
Joined: Tue Oct 09, 2007 2:44 pm
Location: Pictou, Nova Scotia
Contact:

PMI Problem

Post by UntalkativeBunny »

Hey

I've recently downloaded this: http://forums.halomods.com/viewtopic.php?t=52949

And got it working in Death Island, and thought it'd look good in my mod i'm releasing, so i did a basic pmi with the Wraith, Peli, C-Dropship, and the MC model. It worked, everything was goin okay until a open the new map in sparkedit to place the new vehicles, i get this weird error like "The program has encountered an error and needs to close"

So, i knew i screwed up so i checked to see if the models were okay, i go into the rebuild map in hmt, and voila, the models are either NOTHING, or a big blob or crap.

I have de-crapped like a normal pmi if you were going to ask me, i did this 5 times...and failed. Are the models incompatible?
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Models extracted from a rebuilt map don't work, from my experience. Either that, or, the BSP chunk was not copied. :?
For anybody still wondering where FTD has gone, here it is.
User avatar
UntalkativeBunny





Posts: 396
Joined: Tue Oct 09, 2007 2:44 pm
Location: Pictou, Nova Scotia
Contact:

Post by UntalkativeBunny »

the bsp chunk was copied to the right place,

heres an overview of what i can do with the 4 things:

Original Death island and MC Model

or

Original Death island and 3 new Vehicles

...they don't mix.
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

I don't know then. :?
If you're only PMI'ing four things, I'd start over again. Sometimes these things happen.
For anybody still wondering where FTD has gone, here it is.
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

wait did you pmi into a map twice?.

like pmi, rebuild, test, pmi rebuild, test,exception?
User avatar
Pepsi




Snitch! Wordewatician 500

Posts: 2052
Joined: Thu Dec 28, 2006 11:11 pm
Location: Stalking Hamp With A PipeWrench

Post by Pepsi »

lol, ive already done this for redux and posted about it on page 8 in the redux thread...

Image

im not accusing .. but are you stealing my idea before i release it?
Life is not how you survive the storm, but how you dance in the rain
User avatar
UntalkativeBunny





Posts: 396
Joined: Tue Oct 09, 2007 2:44 pm
Location: Pictou, Nova Scotia
Contact:

Post by UntalkativeBunny »

first to clarify for pepsi:

no, i am not stealing your idea, i just wanted to try something new since this is like the 3rd time i've succesfully pmi'ed. And the mc, well, it's friggin sweet, thats all have to say. I am not trying to steal your idea.

and for andrew_b:

what i've done is,

Original death island>batch extract>pmi mc armour, and new vehicles>rebuild>exception

i've also tried,

original death island>batch extract>pmi vehicles>rebuild>batch extract>pmi new mc>rebuild>exception

and,
original deathisland>batch extract>pmi new mc>rebuild>batch extract>pmi new vehicles>rebuild>exception
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

You can't PMI twice
For anybody still wondering where FTD has gone, here it is.
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

to pmi from to extra maps...in the project folder make 3 folders.

Build, New Items, and VIB.

Save the batch in the build. save bsp model selection in vib.

now in new items make t2 new folders.

Map 1
Map 2.

Then recursivley extrat those items into the appropriate folder. then when it comes to getting the raw model. Extract the CSV and put it in either map 1 (if its map 1's csv) or map 2. Then rebuild normally.
User avatar
UntalkativeBunny





Posts: 396
Joined: Tue Oct 09, 2007 2:44 pm
Location: Pictou, Nova Scotia
Contact:

Post by UntalkativeBunny »

hmm...i'm a bit confused and may need more detailed instructions...but i do think you got somethin there.
User avatar
Pepsi




Snitch! Wordewatician 500

Posts: 2052
Joined: Thu Dec 28, 2006 11:11 pm
Location: Stalking Hamp With A PipeWrench

Post by Pepsi »

UntalkativeBunny wrote:first to clarify for pepsi:

no, i am not stealing your idea, i just wanted to try something new since this is like the 3rd time i've succesfully pmi'ed. And the mc, well, it's friggin sweet, thats all have to say. I am not trying to steal your idea.
im sorry, i didnt mean to come off like i was accusing you or anything.. i guess i picked a bad time to forget to add a "lol" or " :P ".

i, myself had a bit of a issue doing this as well and all i can say is simply follow the exact instruction for the PMI process.

are you looking to make these vehicles drivable or just as scenery? if your doing scenery with them i can give you a few awesome ideas i had and got done, but am unable to use in redux to exceptions in lobby servers.

just let me know where you going with it and if all fails i can give you my DI to work with and you can just change them from scenery to vehicle if need be.
Philly wrote:You can't PMI twice
you can extract from a rebuilt map for a rebuild but you cant use a rebuilt map as the map in your build folder. i know this can be done cause i did it last night.
Life is not how you survive the storm, but how you dance in the rain
User avatar
UntalkativeBunny





Posts: 396
Joined: Tue Oct 09, 2007 2:44 pm
Location: Pictou, Nova Scotia
Contact:

Post by UntalkativeBunny »

no prob pepsi : :)


anyways, i do wanna make the vehicles drivable, 100% usable, and i've figured out how, i dont need any assistance on that.

and this is what i did last night:

---Original DI
---PMI'ed New Vehicles
---Rebuild
+-Sparkedit'ed
________________
100% WORKING


Now i'm gunna try and get the mc in there without rebuilding the same map twice. because i have a feeling the problem comes with the model decrapper.

---Rebuilt DI (this is the one with the vehicles in it)
---PMI MC (the extracted bsp model/sections included the new vehicles in it)---- Decrapped Normally
+-Rebuild (with ORIGINAL DI in the build folder. not the rebuilt one)
_________________
Exception :roll:
User avatar
UntalkativeBunny





Posts: 396
Joined: Tue Oct 09, 2007 2:44 pm
Location: Pictou, Nova Scotia
Contact:

Post by UntalkativeBunny »

Yay!

I did it! I got all of these things working now.

How i did it for future reference: (this isnt a tutorial)

I took an original death island, batch extracted it, then opened a modded death island with the new mc model only, and recursively extracted it. Then since it wouldnt let me extract the hc3 raw model, i took the indicies and verticies supplied in the download. Now, i opened b40.map and recusively extracted wraith, pelican, and the c-dropship. I then generated a csv file in b40, extracted the nesscary raw models: wraith, c-dropship, cd gun, pelican. I then decrapped: hc3, wraith, cdropship, cdgun, wraith, and pelican. Rebuilt normally. she worked.

I'd like to thank each and every one of you for helping me with this, not just this, but for the problem i had with the driving the covenant dropship before. :D
Post Reply