Conversion Goodness
blink, remember that little conversation we had *nudge nudge* about my name? *nudge nudge* do we need ANOTHER conversation? W/ more incentive? *nudge nudge* lol. Besides some people don't understand the number of characters to bytes etc, so just saying it my way made it easier :Pblink 182 wrote:pawn thats wut i jst sed lol
Oh and Xerowave if you need the locations of spawn points etc, they are usually placed below your imported mesh, I'd advise setting in tools -> options the drawing distances to like 10000.
Maybe change the render mode to points, go to edit panel and select scenery, then the points will change to red, thats an easy enough way...
It's either that, or open the original map, look at the camera location, open your new map, and move to that area, then you'll see it...
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