New model skinning?

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GNFRx77





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New model skinning?

Post by GNFRx77 »

Ok i just made a perfect model of the spartan laser, tested it in game and everything.

BUT

In the past I have always had other people skin my new models.
So my question is how do i skin custom models?
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bumlove




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Post by bumlove »

I'd guess its just like skinning vehicles but I know sod all about skinning so I'd wait for an answer from someone who knows
never underestimate the predictability of stupidity
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Rockymods




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Post by Rockymods »

UV map it. If you used 3ds max look up some tutorials. If milkshape you are basically screwed. If that deep explorer paint thing program then look up some tuts.
GNFRx77





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Post by GNFRx77 »

i used milkshape :(

is there anyway i can just use like the rocket launcher skin?
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Rockymods




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Post by Rockymods »

Not really. I am not entirely sure how UV maps work but it is applied to the mesh and when that is changed the UV does not know what to do, so with an entirely new model it randomly places the textures. You could post a thread in the project recruitment area asking if someone could UV your model.
GNFRx77





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Post by GNFRx77 »

ok thanks ill try that.
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