BSP conversions with Entity

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grimdoomer




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BSP conversions with Entity

Post by grimdoomer »

Is it possible to do BSP conversions only with entity???
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Ragdoll




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Post by Ragdoll »

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grimdoomer




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Post by grimdoomer »

omg everytime i do a bsp conversion with entity my map freezes in the looby yes i resigned it and yes i added it to gemini then added that to my main menu wtf???
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SpecOp44




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Post by SpecOp44 »

Note not all BSPs can be converted using Entity. There's a list of the ones you can use around here somewhere...
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DemonicSandwich




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Post by DemonicSandwich »

I suggest using Tombstone(highplanes.map or highplanes2.map) as the basemap.
Its sbsp size is 2,789,376 while Gemini's is only 2,064,384

Thats big enough to convert around 50% or so of campaign sbsp's.
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grimdoomer




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Post by grimdoomer »

yea i dont fell like geting them off mt 360 HDD but i know this BSP works its in the BSP thread but i need entity cause H2Core doesent work for me and i need to transfere pallets after.
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Post by mr_penguin »

What do you mean h2core doesn't work, is it slow or just freezes at certain points, or doesn't work at all.

Its easier to transfer pallets over with entity than h2core. I'm guessing your working on AI
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grimdoomer




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Post by grimdoomer »

yea idk for some reason h2Core cant handle my computer. These kind of programe shouldent even run with the procesor that i have but i got them too. But it doesent compile mpas correctly, if i try to do a BSP conversion after compiling i go to fix player spawns but the BSP is the normaly multiplayer one. And no matter what even if i dont make any changes after decompiling, then recompile my map is currupted and freezes. So untile i get more ram for my other computer entity is it.
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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