BSP conversions with Entity
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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BSP conversions with Entity
Is it possible to do BSP conversions only with entity???

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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omg everytime i do a bsp conversion with entity my map freezes in the looby yes i resigned it and yes i added it to gemini then added that to my main menu wtf???

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- DemonicSandwich
- Posts: 1198
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I suggest using Tombstone(highplanes.map or highplanes2.map) as the basemap.
Its sbsp size is 2,789,376 while Gemini's is only 2,064,384
Thats big enough to convert around 50% or so of campaign sbsp's.
Its sbsp size is 2,789,376 while Gemini's is only 2,064,384
Thats big enough to convert around 50% or so of campaign sbsp's.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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yea i dont fell like geting them off mt 360 HDD but i know this BSP works its in the BSP thread but i need entity cause H2Core doesent work for me and i need to transfere pallets after.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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What do you mean h2core doesn't work, is it slow or just freezes at certain points, or doesn't work at all.
Its easier to transfer pallets over with entity than h2core. I'm guessing your working on AI
Its easier to transfer pallets over with entity than h2core. I'm guessing your working on AI
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Infern0 wrote:You just shave the excess bush and burn the leftovers.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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yea idk for some reason h2Core cant handle my computer. These kind of programe shouldent even run with the procesor that i have but i got them too. But it doesent compile mpas correctly, if i try to do a BSP conversion after compiling i go to fix player spawns but the BSP is the normaly multiplayer one. And no matter what even if i dont make any changes after decompiling, then recompile my map is currupted and freezes. So untile i get more ram for my other computer entity is it.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.