Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
developer
Posts: 216 Joined: Sun Jul 08, 2007 6:44 am
Post
by developer » Sat Oct 27, 2007 4:27 am
Attachments
Toxic.zip
(146.98 KiB) Downloaded 12 times
Sig over height limit.
hell_knight
Posts: 625 Joined: Tue Feb 06, 2007 3:33 pm
Location: E1M1-Hangar
Post
by hell_knight » Sat Oct 27, 2007 5:16 am
FAIL! words flip on the other side
7/10
developer
Posts: 216 Joined: Sun Jul 08, 2007 6:44 am
Post
by developer » Sat Oct 27, 2007 5:24 am
Yeah , they are flipping cause its double-sided.if there was a way to remove th doulbe side and make it perfect.nvm im going to remove the halomods signs and make it only toxic banshee.
Sig over height limit.
hell_knight
Posts: 625 Joined: Tue Feb 06, 2007 3:33 pm
Location: E1M1-Hangar
Post
by hell_knight » Sat Oct 27, 2007 5:29 am
no make it something other than a color change looks more gold than toxic make it have like burned off metal parts where toxicity ate thru or sumthing mb like it would look if it wuz dunked in acid
CabooseJr
Posts: 4592 Joined: Wed May 11, 2005 8:09 am
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by CabooseJr » Sat Oct 27, 2007 6:17 am
looks like you made it tan in all areas except for the covie logo and added a halomods logo on it. 3/10
InvaderVeex
Posts: 483 Joined: Tue Jul 25, 2006 2:57 pm
Location: LandO'Palooza!
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Post
by InvaderVeex » Sun Oct 28, 2007 5:41 pm
Lulz trying to makeup a good skin after seeing the Halomods hog that Pepsi posted in Redux topic.
Pepsi
Posts: 2052 Joined: Thu Dec 28, 2006 11:11 pm
Location: Stalking Hamp With A PipeWrench
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by Pepsi » Sun Oct 28, 2007 6:09 pm
that was quag's skin....
Life is not how you survive the storm, but how you dance in the rain
hell_knight
Posts: 625 Joined: Tue Feb 06, 2007 3:33 pm
Location: E1M1-Hangar
Post
by hell_knight » Sun Oct 28, 2007 6:13 pm
is quag gone forever or is he still heah?
InvaderVeex
Posts: 483 Joined: Tue Jul 25, 2006 2:57 pm
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by InvaderVeex » Sun Oct 28, 2007 6:15 pm
pepsi711 wrote: that was quag's skin....
Yeah, but you showed Developer the link (<-- that's what i meant.)
Pepsi
Posts: 2052 Joined: Thu Dec 28, 2006 11:11 pm
Location: Stalking Hamp With A PipeWrench
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by Pepsi » Sun Oct 28, 2007 8:22 pm
hell_knight wrote: is quag gone forever or is he still heah?
quag stopped in not to long ago
Life is not how you survive the storm, but how you dance in the rain
JK-47
Posts: 10883 Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah
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by JK-47 » Sun Oct 28, 2007 8:32 pm
Take out the Halomods logo and it'll look better
Philly
Posts: 3607 Joined: Thu Oct 12, 2006 9:08 am
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by Philly » Mon Oct 29, 2007 12:34 pm
I just saw your sig JK, it made me laugh.
On topic: Text is a bad idea when it can be reversed, but keep on making skins developer.
For anybody still wondering where FTD has gone,
here it is .
Sgt.Peppers
Posts: 2277 Joined: Thu Jul 06, 2006 1:25 pm
Location: Texas
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by Sgt.Peppers » Mon Oct 29, 2007 2:11 pm
You changed the hue, then added the HM logo?
Nothing special, really.
5/10
hell_knight
Posts: 625 Joined: Tue Feb 06, 2007 3:33 pm
Location: E1M1-Hangar
Post
by hell_knight » Mon Oct 29, 2007 3:07 pm
pepsi711 wrote: hell_knight wrote: is quag gone forever or is he still heah?
quag stopped in not to long ago
o RLY? i need proof
ceberus0
Posts: 266 Joined: Wed Oct 11, 2006 5:08 am
Location: misfit modeler working on cebs remodels ver2 [80% done]
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Post
by ceberus0 » Mon Oct 29, 2007 3:27 pm
Schnarfin'!!!
Except, the HM logo should be somewhere less conspicuous.
Im back? Yay!?
Mods: Custom Shotty Model , Custom Grenade Laucher Model , .....
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