Wouldn't the 255 be the enum count and not the kill count, if that's the case then it would allow for a large amount of kills still. Even if it isn't 255 is a lot of kills...Prey wrote:Well, the highest you'll get with an unsigned byte is only 255.. >_<The_Dark_One555 wrote:Things that are possible (Some im guessing at) are that we can set the kill count REALLY high like 50000 or some ****, but im kinda on the fence about that considering the Kill Count value is a Byte, not an Int32 or similar.
Halo 3 Gametype Editor
If it is an Enum. I don't know, I was just going with what Dark was saying and he phrased it as being the byte's value is the killcount, not an Enum Index.OwnZ joO wrote:Wouldn't the 255 be the enum count and not the kill count
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
Halo 3 Research Thread - Contribute to the research into Halo 3.
- The_Dark_One555
- Readers Club
- Posts: 30
- Joined: Sun Oct 14, 2007 6:45 pm
Im listening...please continue, i would love to have 1% Gravity...But if 0x00 is 50% gravity and 0x06 is 300% (the highest), how would the game know that you want 0x07 to be 500%? Or maybe im not understanding what you mean...
The kill count isnt an enum, its a byte value. Default is 16h (25 kills) and sometimes 32h (50 kills).
The kill count isnt an enum, its a byte value. Default is 16h (25 kills) and sometimes 32h (50 kills).
Yeah I wasn't saying you were wrong, he was just talking about enums and I thought that kills were now an enum too. I guess he's specified that they're a byte value so I guess the max will be 255, who needs more than that anyway.Prey wrote:If it is an Enum. I don't know, I was just going with what Dark was saying and he phrased it as being the byte's value is the killcount, not an Enum Index.OwnZ joO wrote:Wouldn't the 255 be the enum count and not the kill count
- The_Dark_One555
- Readers Club
- Posts: 30
- Joined: Sun Oct 14, 2007 6:45 pm
Well i have an update to make! The release date for my program draws near as i get closer to unvailing the Container Resign. Here's some eye candy. Also, i need someone who can Flash their Xbox360. If you can, and you're interested in helping contact me at my MSN:
[email protected]
Now for the candy:



[email protected]
Now for the candy:



-
- Posts: 271
- Joined: Thu Feb 17, 2005 9:27 pm
- latinomodder
- Posts: 1040
- Joined: Tue Sep 20, 2005 5:51 pm
- Location: Costa Rica
I remember Anthony telling me there wasn't much else you could 'hack' in gametypes except instant respawn, but I would still use this to create my gametypes; it has a more pleasing interface than the one in-game.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
- The_Dark_One555
- Readers Club
- Posts: 30
- Joined: Sun Oct 14, 2007 6:45 pm
-
- Posts: 16
- Joined: Sun Jun 19, 2005 10:32 pm
- latinomodder
- Posts: 1040
- Joined: Tue Sep 20, 2005 5:51 pm
- Location: Costa Rica
Look at the pictures.. >_<DWells55 wrote:I assume the input boxes are restricted/limited so users can not enter values that will cause the game to crash? For example, parts of the gametype that take an enum will have a drop down list of selectable values rather than allowing a user to input an integer?
..and the research in a document riiiight =PThe_Dark_One555 wrote:I may release the source, but i highly doubt it. I will probably release the pre-compiled .dll's that contain the various variant structs along with the offset pre-programmed for each item.
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
Halo 3 Research Thread - Contribute to the research into Halo 3.
-
- Posts: 149
- Joined: Wed Oct 05, 2005 12:23 pm
- The_Dark_One555
- Readers Club
- Posts: 30
- Joined: Sun Oct 14, 2007 6:45 pm
No, don't post about it, it's not important.
So what's the legality/HaloMods policy here around resigning 360 containers? I'm pretty sure the containers have 2048 bit signatures, so there's no way in hell that anyone just "cracked" that. Someone must have gotten the private keys, possibly stolen/leaked from Microsoft. Are we gonna be able to post links to or host material capable of resigning 360 containers, or are people going to have remove that feature from the app and require us to go fetch a separate tool from Xbins?
So what's the legality/HaloMods policy here around resigning 360 containers? I'm pretty sure the containers have 2048 bit signatures, so there's no way in hell that anyone just "cracked" that. Someone must have gotten the private keys, possibly stolen/leaked from Microsoft. Are we gonna be able to post links to or host material capable of resigning 360 containers, or are people going to have remove that feature from the app and require us to go fetch a separate tool from Xbins?
It's a gray area, and it can not be easily defined. As situations arise, we will analyze them. Until we have something solid to base specific rules on, we'll just enforce things as we see fit. We won't be banning people for something not against any rules, but if it's something like a cheating method, manipulation of gamerscore, whatever, we aren't going to allow it. Members with the technical knowledge of this sort of thing should have the judgment to know what can or can't be posted.