SP to MP conversion problem: All the models are crap

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Philly




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SP to MP conversion problem: All the models are crap

Post by Philly »

Well, I successfully converted d40_terrain to bloodgulch. However, all the models are crap (as in, all the verticies are really stray). This is for all the models in the map. The BSP is fine. What might the problem be?
(I've been modding for over a year now, so don't give me noob-abuse :P )
For anybody still wondering where FTD has gone, here it is.
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UPS





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Post by UPS »

Did you PMI an item with it? When you convert BSP's you have to PMI something with it (for PC). If you did, I suggest just trying it again.
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Philly




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Post by Philly »

I PMI'd millions of things with it, and I tried it again. :?
For anybody still wondering where FTD has gone, here it is.
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Patrickh




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Post by Patrickh »

I get this problem sometimes... no idea how to fix it. It happened to me on a10a and df0e. Either try again or use a different BSP. And let me know if you fix it.
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Post by Philly »

UPDATE: I literally tried it all over again. No luck. *sad face*
For anybody still wondering where FTD has gone, here it is.
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Post by DECOY »

be more specific about which models are crapped out. If its bipeds, then did you remember to also decrap and extract the weapons they are carrying?
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Post by Patrickh »

DECOY wrote:be more specific about which models are crapped out. If its bipeds, then did you remember to also decrap and extract the weapons they are carrying?
I think it's the BSP itself that is messed up. Basically, there are stray verts and you fall through the floor in some places, right?
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Post by Philly »

No, it's not the BSP. The stray verts in the BSP can be fixed by an updated version of HMT.
It's the models. All the models are literally crap. As if I forgot to de-crap them. But I did de-crap them, and why would it affect th models already in the map?
For anybody still wondering where FTD has gone, here it is.
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Post by spikes122 »

did u batch 2 map in the same folder
?
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Post by Philly »

Yes. I put everything inside the build folder, except the BSP and offset lists.
For anybody still wondering where FTD has gone, here it is.
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Post by Patrickh »

Is every model crap? to the point where the whole map looks like a big ball of ****?
IF SO: when you rebuild, there should be two BSP model sections in your VIB folder. Use the smaller, older one (one you use for the BSP, the other you use for the models)

That should completely fix it. :D
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
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Post by Philly »

Yes, the map looks like total shit.
Plus, when I try to play it I get an exception. *sad face*
So I just need to rebuild it again?
Please go into more detail. I'll put your name on the credits if it works and I release it. :P
For anybody still wondering where FTD has gone, here it is.
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Patrickh




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Post by Patrickh »

delete the .map you have right now. Go back into HMT and rebuild exactly as you did before, but when it prompts you for sbsp (not verts or inds) choose the other one. It will be a smaller file, and the one that you DIDN'T copy into your levels/test/whatever folder. It will be the one that you put there earlier, and had nothing to do with decrapping (hope that was specific enough for you). I almost guarentee that will fix it. Good luck
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
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Philly




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Post by Philly »

Wouldn't you do that anyway?
I'll try it though, thanks for the help guys! :P
For anybody still wondering where FTD has gone, here it is.
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