A problem with HMT V3.5

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Alchanii





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A problem with HMT V3.5

Post by Alchanii »

I'll make this as short as possible.


HaloMapTools.exe -> File -> Open (Open Map File..) -> C:\...\Halo\Maps -> bitmaps.map as my selection -> Open -> Image


...Yeah.
Has this been answered before?
Or is bitmaps.map not somethin HMT likes to select?

bah...but..Whats up with that?


P.S.
Lets get this straight, I suck at halo and I fail at life and I'm a noob and all those other things, kk.
I am THE DigitalPh33r version of Master Chief..
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Altimit01




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Post by Altimit01 »

Bitmaps.map doesn't follow the same structure as other .map files. Just like sounds.map, it's just a collection of raw data. All of the info for reading it, including the header data for an individual image is stored in the bitm tags of other maps. It's just raw image data stacked continuously into one external file in order to save on space.
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Pepsi




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Post by Pepsi »

now ill give the unscientific answer... lol

you cant open that file. you cant open sounds or bitmaps. if you want to edit a sound or a bitmap just open the map for the level your trying to mod. in the bitmap tag for that map youll see all the textures that make up that map only.

example...

i want to mod bg.

you open bloodgulch.map. 5th down is the bitmap tag. click it. then a submenu will appear with all the bitmaps (pictures) that make up bloodgulch. you find you pic and a edit it by following one of the many skinning tuts here.

get how it works now?
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Philly




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Post by Philly »

Two levels of cleverness, :P .
For anybody still wondering where FTD has gone, here it is.
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Alchanii





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Post by Alchanii »

Ahh okay, thanks...
I only started getting into halo modding a while ago.
>_>
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