I'm currently making an animation, and I would like to take a part of b30's map model for the animation(including textures and I think maybe shaders of that particular part), however...
My GoogleFu has failed me.
Can anyone please help me, or guide me, or even show me a way to convert a map's model from the .map all the way to something I can use in 3DS Max?
If anyone can, I will really appriciate it.
How do I convert the map's model to 3DS?
- DeadHamster
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I saw a tutorial a while ago on how to get levels (fully textured) into max
il go look
il go look

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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- Cryticfarm
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