[MOD] PepNess Project Finale - Being Replaced By Redux
- CabooseJr
- Posts: 4592
- Joined: Wed May 11, 2005 8:09 am
- Location: Valve knows a lot about my cookies.
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congrats on 200+ downloads.

© Newest AudioSurf Run = Miku Hatsune - Black★Rock Shooter(AudioSurf)
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- Posts: 401
- Joined: Thu May 18, 2006 4:00 pm
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I like this mod very much, and that is the only reason i'm not in a total uproar right now. Some credit for those bitmaps would be greatly appreciated. I don't mind that you used them (that much), but credit is nice. I'm glad that our (mine and o90's) bitmaps were a resource for your mod, I was hoping this would happen at some point, but it is only proper to give credit to your sources.
Thanks in advance. Nice Pack.
Thanks in advance. Nice Pack.
yeah, i gave it on site i made most definally and tried to get ahold of you in forum pm's here also. ill add the other guy as well on the page and whatever else you think is important please let me know to add as well. i wanted to get ahold of you via pm's so i could have all the credits i needed for people to see.
Life is not how you survive the storm, but how you dance in the rain
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- Posts: 401
- Joined: Thu May 18, 2006 4:00 pm
- Location: St. Clair MI
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Yeah, sorry i've been away from HM for a long time. I didn't even notice the PMs just now, don't worry about it lol. It's all good. Nice pack again by the way. I haven't played it yet but it looks very nice.
You should probably add o90x42424 to the credits. He made many of the textures from halo dx. Oh and how did you make all the lighting dynamic? If that's for real that's pretty impressive. I can tell you put a lot of work into this mod, despite the borrowed bitmaps. Nice page too. This mod is much better from v1.
You should probably add o90x42424 to the credits. He made many of the textures from halo dx. Oh and how did you make all the lighting dynamic? If that's for real that's pretty impressive. I can tell you put a lot of work into this mod, despite the borrowed bitmaps. Nice page too. This mod is much better from v1.
making the lighting dynamic was way to simple..
all you have to do is open each map in HMT and go to the light tag. if you have phenoms 60 plug at the top of each sub item in the light brach theres a check box for "dynamic". just go through all the maps and make all the light settings check to dynamic.
NOW!!
some things set as dynamic set off way to much specular aspects so on thoes items you have to check the boc "no specular" by the dynamic box. a good exapmle of this is the alert light found in wizard. when its set to dynamic it makes so much specular lighting it will kill 60fps easly on 6600 series cards and up to 30 on 79 series. and thats just for a simple rotating light.
so we went through and found what lighting needed to be have the no specular setting on them and tested. as i said before we actually took our time on this one and tried to make it as precise as possible. we really learned alot by finding new simple ways of doing things. for another example.. that nice sky in sidewinder.... took 3 mins?
EDIT: i added the guy you suggested and hes on the page for his credit in the textures/bitmaps
all you have to do is open each map in HMT and go to the light tag. if you have phenoms 60 plug at the top of each sub item in the light brach theres a check box for "dynamic". just go through all the maps and make all the light settings check to dynamic.
NOW!!
some things set as dynamic set off way to much specular aspects so on thoes items you have to check the boc "no specular" by the dynamic box. a good exapmle of this is the alert light found in wizard. when its set to dynamic it makes so much specular lighting it will kill 60fps easly on 6600 series cards and up to 30 on 79 series. and thats just for a simple rotating light.
so we went through and found what lighting needed to be have the no specular setting on them and tested. as i said before we actually took our time on this one and tried to make it as precise as possible. we really learned alot by finding new simple ways of doing things. for another example.. that nice sky in sidewinder.... took 3 mins?

EDIT: i added the guy you suggested and hes on the page for his credit in the textures/bitmaps
Life is not how you survive the storm, but how you dance in the rain
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- Posts: 65
- Joined: Sun Sep 16, 2007 8:04 am
- Location: Ark System
tbh this thread needs to be lock or something. since ive been doing redux ive come to notice that the finale is nothing compared to what it could have been when i started making it.
redux will be out soon. just give it time. the link for the pepness project is dead btw nova cause i didnt need it online anymore.
can a mod lock this so i can finish redux?
RYDER!!!!
will you beta redux for me on PC since we have the same card?!?!?!!
send me a xfire with some messanger details on how to get ahold of you if your interested.
redux will be out soon. just give it time. the link for the pepness project is dead btw nova cause i didnt need it online anymore.
can a mod lock this so i can finish redux?
RYDER!!!!
will you beta redux for me on PC since we have the same card?!?!?!!
send me a xfire with some messanger details on how to get ahold of you if your interested.
Life is not how you survive the storm, but how you dance in the rain