The_Dark_One555 wrote:When did i get pissy?
...The_Dark_One555 wrote:Anthony knows how to resign con files, but he won't share the info because he doesn't want people "cheating."
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
Aren't you that XBL modder/cheater from that 7sins site?The_Dark_One555 wrote:A few of you may have seen me on other forums as Kast130.
i tell Shad0w LAG that because he just wont listen to any other reasons... and he wont stop bugging about it..-DeToX- wrote:I believe you did. Because alot of people are telling me thats why he won't give it away. =x.Tural wrote:Did I miss where Anthony even gave that as his sole reason?
I believe he even told that to Shad0w LAG too... Who told me. Then I saw this.
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Ah, an Enum.. well there aint gonna be a way round that then :\The_Dark_One555 wrote:Instead of using numbers to adjust the speed and gravity and other stuff, bungie made increments. For instance, lets say Speed is at Offset 123456,
the value at that offset would be something like 0x01 which is 100% speed or 0x02 which is 125% speed. Basicly that elimnates the possibilty of having like 1% Gravity or 3000% Speed. Dont give up hope yet, as we may find around a way around that.
Well, the highest you'll get with an unsigned byte is only 255.. >_<The_Dark_One555 wrote:Things that are possible (Some im guessing at) are that we can set the kill count REALLY high like 50000 or some ****, but im kinda on the fence about that considering the Kill Count value is a Byte, not an Int32 or similar.
Dude, he's working in a team and doesn't want to release work that isn't his. Why is that difficult to understand? You can't expect the guy to leak information that'll get him kicked out. Furthermore, he actually has a point about cheating. Until we're sure about what's possible with profile editing, it's a possibility. Remember how setting the player model to an invalid value in Halo 2 resulted in instant reloading before the 1.1 update?The_Dark_One555 wrote:Still, Anthony holding information from us slows down greatly, if not stops some of our modding process.
I'm more familiar dealing with source code than compiled code, but based on what you said, the only way to change that would be to change the enumerated type itself which I assume is stored in the .xex. Seeing how it will never be possible to resign .xex files and that there's no way to run unsigned 360-native executables on the 360 right now, I'd say it's impossible.The_Dark_One555 wrote:Instead of using numbers to adjust the speed and gravity and other stuff, bungie made increments. For instance, lets say Speed is at Offset 123456,
the value at that offset would be something like 0x01 which is 100% speed or 0x02 which is 125% speed. Basicly that elimnates the possibilty of having like 1% Gravity or 3000% Speed. Dont give up hope yet, as we may find around a way around that.
I have my doubts about it this time around. In Halo 2 they were just simple values along with the rest of the text. The game had it's own input method (virtual keyboard) as opposed the Halo 3 which uses the standard Xbox 360 interface for text input. I'm really just going off gut instinct here, but I don't think it's possible this time around.The_Dark_One555 wrote:I am unsure as to whether you can add Icons to your Gametype name like you could in Halo 2. (i.e (Sniper symbol)Snipers!(Sniper Symbol)).
How's that work again? 0-255 for unsigned bytes and -128-127 for signed? I code mostly in Java where I believe bytes are signed by default.Prey wrote:Well, the highest you'll get with an unsigned byte is only 255.. >_<
An unsigned data type can't be negative, so it doesn't have to store whether it is negative/positive. Signed on the other hand can be both, and so one bit must be reserved for which sign the number is, thus there can be less bit patterns meaning a smaller maximum number. And yes your ranges are correct.DWells55 wrote:How's that work again? 0-255 for unsigned bytes and -128-127 for signed? I code mostly in Java where I believe bytes are signed by default.
Because they're never going to do such a gametype I suppose, and it does also stop crackers from doing some crazy kill limit too.The_Dark_One555 wrote:I wonder why Bungie limited themselves to a byte this time. Seems like all they did was impose a limit on themselves if they ever wanted to have some crazy 500 kill gametype or something. It was an int in Halo 2 right? I doubt memory was enough of an issue to warrant the change.
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well good luck with that...The_Dark_One555 wrote:Again i haven't tested this theory. Oh, and i think im getting close to a breakthrough on Signing the CON files...
profile hacking is already possible... and no you can just "give yourself" the recon armor trust me...The_Dark_One555 wrote:Also with profile modding, cheating could be a problem. If someone cracks the profile, you could (in theory) give your self Recon Armor, unlock achievements you have yet to get, etc....
I tried to help you... you just turned down the info on how to do it correctly...The_Dark_One555 wrote:Finally, im looking for people who would like to help with this project.
Maybe. It's linked to their servers, which it checks when you play. I assume it would detect if you had a permutation you're not supposed to have. It would work offline, but I don't think it's practical that it would work on Live. There's already people who have modified things to get the flaming helmet (Chest plate) and Recon (Chest, head, shoulders), but those were done in local games. It would work locally, but if you went online with that profile, it would probably re-lock the armor. It may not even be possible to do with profile editing, it may be a Live-only thing. It's plausible that you can only do it via memory hacking or being a Bungie employee signed in to Xbox Live.DWells55 wrote:I believe the flaming head is also an armor permutation, so figuring out how to resign profiles would mean non-Bungie employees with flaming heads.